I am a creative and detail-oriented 3D artist with strong experience in Blender, focusing on 3D modeling, texturing, lighting, and rendering. I create game-ready assets and cinematic scenes, optimize models for real-time engines like Unreal Engine, and I am passionate about visual storytelling and delivering high-quality visuals. I thrive on solving visual challenges through iterative workflows, collaboration, and a commitment to quality that brings scenes to life from concept to render.

MOHAMMAD HEYDAR MOHEISENI

I am a creative and detail-oriented 3D artist with strong experience in Blender, focusing on 3D modeling, texturing, lighting, and rendering. I create game-ready assets and cinematic scenes, optimize models for real-time engines like Unreal Engine, and I am passionate about visual storytelling and delivering high-quality visuals. I thrive on solving visual challenges through iterative workflows, collaboration, and a commitment to quality that brings scenes to life from concept to render.

Available to hire

I am a creative and detail-oriented 3D artist with strong experience in Blender, focusing on 3D modeling, texturing, lighting, and rendering. I create game-ready assets and cinematic scenes, optimize models for real-time engines like Unreal Engine, and I am passionate about visual storytelling and delivering high-quality visuals.

I thrive on solving visual challenges through iterative workflows, collaboration, and a commitment to quality that brings scenes to life from concept to render.

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Experience Level

Expert
Intermediate
Intermediate

Language

Persian
Fluent
English
Intermediate
Arabic
Fluent

Work Experience

3D Artist – Freelance at Freelance
January 1, 2022 - Present
Created high-quality 3D assets for games and cinematic projects; designed optimized models suitable for real-time engines; worked on lighting and rendering for realistic and fantasy scenes; developed personal projects inspired by Persian mythology (Shahnameh).

Education

Self-taught 3D artist at Online courses
January 11, 2030 - January 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 3D Nature and Ruin Render
    Cinematic Environment Study This scene focuses on mood, scale, and natural lighting to create a calm yet mysterious atmosphere. The goal was to explore how environment storytelling can communicate history and emotion without characters. Created in Blender (Cycles). Open for commissions – cinematic scenes, key visuals, and environment concepts.
    uniE621 Photorealistic top render of forest
    Cinematic Environment Study This scene focuses on mood, scale, and natural lighting to create a calm yet mysterious atmosphere. The goal was to explore how environment storytelling can communicate history and emotion without characters. Created in Blender (Cycles). Open for commissions – cinematic scenes, key visuals, and environment concepts.
    uniE621 Photorealistic render of forest
    Cinematic Environment Study This scene focuses on mood, scale, and natural lighting to create a calm yet mysterious atmosphere. The goal was to explore how environment storytelling can communicate history and emotion without characters. Created in Blender (Cycles). Open for commissions – cinematic scenes, key visuals, and environment concepts.

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