3D Character Modelling Sheet for Max
Mojisola Florence Oladiran
Published
I created a 3D Character Modelling Sheet for Max, a 10-year-old children’s book character, designed to establish a consistent and production-ready 3D character for storytelling and animation. The project required detailed character development, multiple viewpoints, facial expressions, poses, clothing details, and a defined color palette to ensure the character could remain visually consistent across different scenes.
As the 3D Character Modeler, Character Designer, and 3D Artist, I developed Max’s visual identity and prepared his character reference from multiple angles, including front, 3/4 front, side, 3/4 back, and back views. I also explored different facial expressions and poses while defining important details such as his hairstyle, eyes, clothing, shoes, proportions, and overall personality.
I focused on character consistency, appealing proportions, expressive facial features, clean modeling references, and clear visual communication to create a comprehensive 3D character modelling sheet suitable for animation and storytelling production. The final result provides a strong visual guide for creating and maintaining the character consistently across different scenes, poses, and camera angles.
Role: 3D Character Modeler · 3D Artist · Character Designer · 3D Character Designer
Skills: 3D Character Modelling · Character Design · 3D Modeling · Character Development · 3D Animation · Character Expressions · Character Posing · 3D Illustration · Visual Development · Character Reference Sheet · Modeling Reference · Digital Art · Storytelling · Creative Direction
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