I am a design-driven professional with over 20 years in Animation and Gaming, focusing on real-time simulations, AR/VR, and CAD-based optimization. I excel at aligning virtual development with physical build strategies and planning virtual truck build components in step with engineering requirements. I have hands-on experience in HIL/SIL/MIL, digital twin workflows, and real-time drivable truck simulations using Unreal Engine and Unity. I am proficient with CAD tools like Windchill PDM and Creo, and I enjoy turning complex data into compelling visualizations and practical validation tools for engineering teams.

Moorthy S L

I am a design-driven professional with over 20 years in Animation and Gaming, focusing on real-time simulations, AR/VR, and CAD-based optimization. I excel at aligning virtual development with physical build strategies and planning virtual truck build components in step with engineering requirements. I have hands-on experience in HIL/SIL/MIL, digital twin workflows, and real-time drivable truck simulations using Unreal Engine and Unity. I am proficient with CAD tools like Windchill PDM and Creo, and I enjoy turning complex data into compelling visualizations and practical validation tools for engineering teams.

Available to hire

I am a design-driven professional with over 20 years in Animation and Gaming, focusing on real-time simulations, AR/VR, and CAD-based optimization. I excel at aligning virtual development with physical build strategies and planning virtual truck build components in step with engineering requirements.

I have hands-on experience in HIL/SIL/MIL, digital twin workflows, and real-time drivable truck simulations using Unreal Engine and Unity. I am proficient with CAD tools like Windchill PDM and Creo, and I enjoy turning complex data into compelling visualizations and practical validation tools for engineering teams.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Work Experience

Freelancer at White Bud Studios
September 1, 2025 - November 23, 2025
Integration of VR module into OpenSceneGraph XR for immersive visualization of OSG Earth using C++ and Qt, enabling real-time 3D terrain rendering and interaction inside a Meta Quest 3 headset via Quest Mirror, developed for DRDO defence simulation and visualization applications.
Sr. Technical Engineer at Volvo Groups
August 31, 2025 - August 31, 2025
Virtual Build & Digital Twin Development: Planned and delivered high-fidelity virtual truck builds aligned with physical vehicle build specifications; used AVP/GVD to prepare Digital Trucks with engineering requests, ensuring consistency and version control. Real-Time Truck Simulation: Developed a real-time drivable truck simulator in Unreal Engine with steering wheel controllers, multi-monitor setups, and headsets for validation and stakeholder presentations. HIL/SIL/MIL Integration: Led hardware-in-the-loop prototyping with PLC signals for ECU validation; MIL with MATLAB/Simulink and Unreal Engine; SIL integrations with C# signals in Unreal. Assembly/Disassembly & Validation: Conducted virtual validation for assemblies using IC.IDO and IPS; ensured frame hole analysis and clash checks. CAD Optimization & Virtual Tooling: Optimized heavy truck models using Windchill PDM, Creo MCAD; created AR-based tool rooms. Digital Twin: Delivered road safety concepts and AI traffic scenarios with
QA Engineer at WhiteBud Studios
August 31, 2022 - August 31, 2022
Automotive HMI game content documentation for VinFast EVs; Functional testing for mobile games; created demo AR projects with Unreal Engine; supported QA for real-time vehicle simulation and integration with Houdini, MATLAB/Simulink, and Unreal Engine 5.
Component Quality Engineer at AMD India Private Limited
November 30, 2021 - November 30, 2021
Verified driver functionality and performance across 3D applications (Creo, CATIA, SolidWorks, Foundry, DaVinci Resolve, Autodesk, Adobe). Supported Radeon Pro GPU driver certification for Houdini, Unreal Engine, and CAD workflows; developed Python automation for simulation caching and GPU stress validation; performed shader/driver regression triage.
Working Partner at FaviClips Advertising Media Private Limited
November 1, 2018 - November 1, 2018
Led virtual simulation projects for Elizabeth Zion (Singapore) and Changi Airport Truck Simulation using Unity 3D; managed digital promotions with SEO and 2D/3D animation; built AR/mobile apps and managed promotional activities for major brands.
Animation Consultant for E-Learning at Element K (SkillSoft)
March 31, 2012 - March 31, 2012
Delivered high-quality 2D/3D output for e-learning courses; designed workflows for 3D animation production, including character modeling, texturing, animation, lighting, and compositing.
Senior Software Architect - Multimedia at Netlink Digital Energy Private Limited
August 1, 2008 - August 1, 2008
Delivered digital animation demos and multimedia solutions for advertising; mentored teams in 3D animation and interactive content.
Team Lead at Viintel Solutions Private Limited
April 1, 2007 - April 1, 2007
Led a small team to develop 3D VR/animation projects; delivered Ford Fiesta 360-degree views and interactive tutorials; trained team members in 3D concepts and scripting.
3D Modeller / Animator & Trainer at AH Graphics Studios
December 1, 2005 - December 1, 2005
Handled lighting and shading for 3D animation projects; created demos and training materials using Maya and Softimage/XSI.
GFX Specialist Modeller at KWICK Soft Solutions Private Limited
April 1, 2005 - April 1, 2005
Created 3D models, set and prop designs, lighting and texturing for 3D animation projects and demos; contributed to interactive 3D engine development.

Education

Master of Science in Software Engineering (Integrated 5-year program) at Mahendra Engineering College, Mallasamudram, Tamil Nadu, India
January 11, 2030 - June 1, 2004

Qualifications

Maya Course
January 1, 2004 - January 1, 2004

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Transportation & Logistics, Manufacturing, Professional Services