Alexis Moreau

Available to hire

Language

French
Fluent
English
Advanced

Work Experience

Sound Designer at Mindvasion / Mastodonte (Freelance)
January 1, 2025 - July 1, 2025
Freelance sound design and music composition for Mindvasion and Mastodonte projects; production period Jan 2025 to Jul 2025; interactive audio integration using Wwise/FMOD; work with Unreal/Unity engines.
Sound Designer | Mindvasion at Mastodonte
January 1, 2025 - March 1, 2025
Creation of 120 SFX+
Administrateur Systèmes at Groupe Pomona
March 1, 2024 - Present
System administration; user management and license allocation; SharePoint administration.
Formateur Post-Production Audio at Studio M Melun
January 1, 2024 - Present
Post-production audio trainer; mentoring and instruction; ongoing role since 2024.
Technicien d'exploitation at SEA TPI (Montpellier)
January 1, 2023 - December 31, 2023
IT operations technician; supervision of servers in France; Linux environment; work in high-stress environments.
Sound Designer (Stage) at CREARTSTUDIO
July 1, 2022 - December 31, 2022
Audio programming in C++/C#; Unity integration; QA testing.
Lead audio / Music composer at Ojectif 3D
January 1, 2022 - July 1, 2022
Management of a team of 3 people. No Run For Outlaw: Composition and integration of various audio assets into UE scenes. Tamashi: Fall Guys-style combat game, composition and integration of various audio assets into Unity scenes. Tower Defense: Composition and integration of various audio assets into Unity scenes.Audio integration via Wwise in the Unreal Engine. Greed: Composition of 11 orchestral pieces. Q/A Testing.
Lead Audio Designer at Greed
January 1, 2021 - December 31, 2021
Led a team of sound designers; interactive music reacting to combat intensity; complete audio pipeline: Wwise + Unreal Engine 4.27.
Sound Designer & Music Composer at NR40: No Run For Outlaw
January 1, 2021 - December 31, 2021
Sound design for racing game vehicles (Landreapers, podracers); engine RPM variations, overheating scenarios; adaptive tempo for speed and combat (Synthwave/DnB); one-month production; post-apocalyptic ambience; integration with Wwise/FMOD and Unreal/Unity.

Education

Bachelor Sound design ( Specialized in audio integration for video games and interactive media ) at ACFA Multimédia Montpellier
June 1, 2021 - May 5, 2025

Qualifications

Bachelor's degree in Sound Design for Video Games
May 1, 2021 - April 6, 2026

Industry Experience

Gaming, Education, Computers & Electronics, Media & Entertainment, Software & Internet, Professional Services
    Greed

    On this project, I served as both Lead Audio and Music Composer, overseeing the entire sonic direction of the game. I composed 41 minutes of original orchestral music spread across multiple biomes, each with its own distinct cultural identity ,Viking, Celtic, and Asian, bringing a rich and varied sonic universe to life.

    To support dynamic and interactive gameplay, every musical theme was composed across three different intensity levels, allowing the music to respond and adapt in real time to the player’s experience.

    Beyond composition, I also managed a team of three sound designers, guiding their work and ensuring a cohesive and high-quality audio direction throughout the production.

    https://www.twine.net/signin