Game developer focused on real-time 3D gameplay and immersive technologies, with experience building gameplay systems in Unreal Engine 5 (C++/Blueprints) and integrating multiplayer networking using UE5 replication and Epic Online Services. Strong background in IT project management and modular, data-driven feature development for fast iteration and consistent gameplay mechanics.

Morgan Bisson

Game developer focused on real-time 3D gameplay and immersive technologies, with experience building gameplay systems in Unreal Engine 5 (C++/Blueprints) and integrating multiplayer networking using UE5 replication and Epic Online Services. Strong background in IT project management and modular, data-driven feature development for fast iteration and consistent gameplay mechanics.

Available to hire

Game developer focused on real-time 3D gameplay and immersive technologies, with experience building gameplay systems in Unreal Engine 5 (C++/Blueprints) and integrating multiplayer networking using UE5 replication and Epic Online Services. Strong background in IT project management and modular, data-driven feature development for fast iteration and consistent gameplay mechanics.

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Experience Level

Expert
Intermediate
Intermediate

Language

French
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

NoHopes Team - Gameplay developer at NoHopes Team
January 26, 2026 - Present
Developed gameplay features using Unreal Engine 5 and C++/Blueprints, including an articulated modular weapons system driven by the Gameplay Ability System (GAS). Implemented data-driven architecture to streamline adding new weapons/abilities/equipment. Created FPS animations with sequencer and implemented Inverse Kinematics (IK) for precise hand placement, plus procedural aim adjustment. Built an MVVM (Model-View-ViewModel) architecture for optimized user interface management and dynamic updates. Conducted multiplayer technical development in UE5, integrating network gameplay, UI, and animations, and using Epic Online Services for matchmaking, online cloud saves, and proximity voice chat. Coordinated multiplayer mechanics using synchronized Quick Time Events (QTEs) and collaborated with artists for asset integration and publishing on the Epic Games Store.
Gameplay & Multiplayer Developer at Lumiit Studio
September 23, 2023 - October 25, 2025
Worked as Gameplay & Multiplayer developer on Unreal Engine 5 multiplayer/gameplay systems, including UE5 networking, UI, and animation integration, and Epic Online Services features such as matchmaking, cloud saves, and proximity voice chat.

Education

MSc in Video Game Development, Real-Time 3D Rendering & Immersive Technologies at Gaming Campus Lyon
September 23, 2025 - October 25, 2025
Professional Certification in IT Project Management at FEDE Lyonn
September 20, 2023 - September 23, 2023
Bachelor in Computer Science, Video Game Specialization at Gaming Campus Lyon
January 11, 2030 - July 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment