Hi, I’m Samuel Hardie—a passionate animator with extensive experience in motion capture cleanup and character animation. I’ve worked on a wide variety of projects, adapting to different roles as needed, from key-frame animation and motion capture to modeling and quality assurance. I thrive on solving creative and technical challenges and love collaborating with teams to bring characters to life.
I trained under a range of industry professionals during enrollments at George Brown College and Animation Mentor, learning from studios like Riot Games, Activision, and Ubisoft. My portfolio spans VR, AR, and traditional animation pipelines, with hands-on experience using Maya, Faceware, iClone/Character Creator, Unreal, and the Adobe suite.
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