Hi! My name is Cindy Shang and I'm a 3D Generalist based in New York, specializing in character and environment design and modeling. I have a passion for modeling, composing, and developing assets in real-time environments using Unreal Engine 5. I strive to enhance my skills and create visually stunning projects. With experience in various software and a strong interest in procedural workflows, I enjoy collaborating with teams to bring creative concepts to life.

Tingyue Cindy Shang

Hi! My name is Cindy Shang and I'm a 3D Generalist based in New York, specializing in character and environment design and modeling. I have a passion for modeling, composing, and developing assets in real-time environments using Unreal Engine 5. I strive to enhance my skills and create visually stunning projects. With experience in various software and a strong interest in procedural workflows, I enjoy collaborating with teams to bring creative concepts to life.

Available to hire

Hi! My name is Cindy Shang and I’m a 3D Generalist based in New York, specializing in character and environment design and modeling. I have a passion for modeling, composing, and developing assets in real-time environments using Unreal Engine 5. I strive to enhance my skills and create visually stunning projects.

With experience in various software and a strong interest in procedural workflows, I enjoy collaborating with teams to bring creative concepts to life.

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Experience Level

Expert
Expert
Expert

Language

English
Advanced
Chinese
Advanced

Work Experience

Lab Assistant at School of Visual Arts
November 1, 2023 - December 1, 2024
Managed and maintained 3D lab equipment and render resources, assisting students with troubleshooting in Maya, Unreal, and Nuke workflows.
Co-director at The Dance of Falling Leaves - Animated 3D Short Film
December 1, 2024 - May 1, 2026
Designed and modeled stylized environments and characters for thesis film. Led motion capture cleanup and animation pipeline for 20+ shots using Maya, compositing final sequences using Nuke.
Environment & Props Artist at Collaborative Commercial Project
September 1, 2024 - December 1, 2024
Modeled and textured environment assets and props, contributing to visual development and scene consistency across team assets.
Environment Artist at Subway Environment Project
November 1, 2025 - December 1, 2025
Built and lit real-time environments in Unreal Engine 5, focusing on set dressing, foliage, and scene composition.

Education

BFA 3D Animation and VFX at School of Visual Arts
September 1, 2022 - May 1, 2026

Qualifications

SVA Alumni Choice Award
January 1, 2026 - May 17, 2026
SVA Alumni Scholarship Award
January 1, 2026 - May 17, 2026

Industry Experience

Media & Entertainment, Education