I am an animator working for over 15 years in the games industry. I enjoy bringing life to various projects across a multitude of platforms.

Sam Shafik Barsoum

I am an animator working for over 15 years in the games industry. I enjoy bringing life to various projects across a multitude of platforms.

Available to hire

I am an animator working for over 15 years in the games industry. I enjoy bringing life to various projects across a multitude of platforms.

Language

English
Fluent

Work Experience

Senior Character Animator at Wildcard Alliance, Inc.
March 1, 2024 - Present
Animating a wide variety of assets including Champions and Summons; Providing complete polished in-game character packages as well as menu animations; Supporting marketing team with on-demand assets as needs arise
Lead Animator at Artie, Inc.
January 31, 2024 - September 24, 2025
Created a tight pipeline that streamed all generative character variants into a web browser by bypassing app stores; Consolidated external art (Chocotoy/Junkyard) into over 10K assets internally; Delivered highly polished animated characters and props with shared rig sets on schedule; Skinned, rigged, and exported assets; Implemented assets into Unity with engineers and tech artists; Created Jira branches and owned PRs; Mentored junior game artists; Documented processes to minimize rework; Designed shot lists to scale and save on performance; Coordinated with Production to provide efficient strategies and accurate budget costs; Documented multidisciplinary workflows to ease onboarding
Senior Character Animator at Spellbreak / Proletariat Studios
May 1, 2020 - September 24, 2025
Produced character animation for Spellbreak across PlayStation, Xbox, and Nintendo Switch; Worked with leads to ensure visual consistency; Animated detailed character emotions and combat moves (Kung-Fu, Tai Chi, Bashful); Created and refined assets for multiple platforms
Animator at Boss Fight Entertainment (Dungeon Boss) – Big Fish Games
October 31, 2014 - September 24, 2025
Duties delivering animation for mobile game Dungeon Boss; Created assets to support gameplay; collaborated with design and production for pipelines
Skinner/Rigger/Animator at GAD Studios
August 1, 2016 - Present
Skinned, rigged, and animated main character along with vehicles and weapons; Coordinated with studio heads to ensure exported files work in Unreal Engine
Art Lead / Senior Character Animator at Playful Studios
January 31, 2020 - September 24, 2025
Led DLC art production; Guided office artists, contractors, and outsourcing partners; Coordinated art direction for shifts in art style; Pushed rigging and modular assetization; Delivered new animations, props, and store assets; Drove efficient workflows with engineering and production
Animator at Zynga
July 31, 2013 - September 24, 2025
CastleVille – duties including separating anatomy into rigged components, painting animation assets, exporting; Led animation team’s transition from Dallas to San Francisco and remote satellites
Animator at Bonfire Studios
September 30, 2010 - September 24, 2025
Animated a range of characters with intense focus on posing, rigging, and exporting sprite sheets
at Dungeon Boss – Big Fish Games
December 1, 2020 - Present
Mobile game animation work for Dungeon Boss

Education

Bachelor of Fine Arts in Media and Animation at Art Institute of Dallas
January 11, 2030 - June 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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