Hi, I’m Batuhan Koyuncu, a multidisciplinary 3D designer and game designer based in Çanakkale, Turkey. I specialize in turning concepts into production-ready assets using Blender, Substance Painter, and Unreal Engine 5. I enjoy shaping cohesive art directions, building robust material systems, and crafting engaging gameplay experiences while collaborating closely with teams to ship high-quality results.
I’ve contributed to indie titles and mod projects, built Turkish city assets for ETS2 mods, and designed marketing visuals for Steam. I thrive in cross-disciplinary environments, love exploring new tools including generative AI in production, and am eager to tackle new challenges in games and real-time visualization.
Developed by a small indie team of three, our game Orbital Crew is finally out on Steam. We will release the game in 13.04.2026
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