Hi, I'm Hannah Cath Cart. I'm a graduating student at UC Santa Cruz with a BA in Art and Design: Games and Playable Media. I have four years of game design experience from the work I did in school. Over this time I developed skills in production, character design, creating 2D assets, writing scripts, and narrative design, and I enjoy collaborating with teams of varying sizes to bring projects to life. I use my creativity to enhance the games I work on and to support my teammates. I'm excited to contribute to collaborative projects and to continue growing as an artist and designer.

Hannah Cath Cart

Hi, I'm Hannah Cath Cart. I'm a graduating student at UC Santa Cruz with a BA in Art and Design: Games and Playable Media. I have four years of game design experience from the work I did in school. Over this time I developed skills in production, character design, creating 2D assets, writing scripts, and narrative design, and I enjoy collaborating with teams of varying sizes to bring projects to life. I use my creativity to enhance the games I work on and to support my teammates. I'm excited to contribute to collaborative projects and to continue growing as an artist and designer.

Available to hire

Hi, I’m Hannah Cath Cart. I’m a graduating student at UC Santa Cruz with a BA in Art and Design: Games and Playable Media. I have four years of game design experience from the work I did in school. Over this time I developed skills in production, character design, creating 2D assets, writing scripts, and narrative design, and I enjoy collaborating with teams of varying sizes to bring projects to life.

I use my creativity to enhance the games I work on and to support my teammates. I’m excited to contribute to collaborative projects and to continue growing as an artist and designer.

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Language

English
Fluent

Work Experience

Level Designer, Character Designer, Asset Artist, Narrative Designer at Stray (Construct project)
December 30, 2022 - October 12, 2025
Contributed comprehensive level design, character design, 2D assets, and narrative design for the platformer project Stray, created in the Construct engine.
Character Designer, Asset Artist, Writer, Narrative Designer at Walk With Us (Independent project)
December 31, 2024 - October 13, 2025
Collaborated on character design, asset artistry, and narrative elements for an indie platformer project; involved in lore creation and dialogue development.
Character Designer, Level Designer, Asset Artist at Kitty Kitty Picasso (Godot platformer)
December 31, 2024 - October 13, 2025
Led level design concepts and character design; produced in-game assets and contributed to the visual style and layout for a Godot-based platformer.
Producer, Character Designer, Asset Artist, Writer, Narrative Designer at Walk With Us (Independent project)
January 1, 2025 - Present
Planned game concept, managed tasks and deadlines, and created in-game character and environmental artwork; wrote dialogue and supplemental materials; collaborated across art and writing teams.
Level Designer, Character Designer, Asset Artist, Narrative Designer at Stray (Video Game)
January 1, 2022 - October 13, 2025
Contributed to level design, character design, asset creation, and narrative design for the game Stray (2022). Collaborated with a cross-disciplinary team to shape in-game art, environments, and storytelling.
Character Designer, Level Designer, Asset Artist at Kitty Kitty Picasso (Gadot platformer)
January 1, 2024 - October 13, 2025
Designed levels, created character and asset visuals, and planned mechanics for a Gadot-engine platformer; contributed to visual style and layout and iterated on character designs.
Character Designer, Asset Artist, Writer, Narrative Designer at Walk With Us (Construct platformer)
January 1, 2024 - October 13, 2025
Planned out character design, assets, and overall look for the game; wrote story beats and narrative design; created in-game art assets and environment visuals.
Producer, Character Designer, Asset Artist, Writer, Narrative Designer at Walk With Us (Gadot platformer)
December 31, 2024 - Present
Continuing involvement in Walk With Us project, overseeing production, character design, asset creation, writing, and narrative design; collaborated with a cross-functional team to shape the game concept and execute art assets.
Level Designer, Character Designer, Asset Artist, Narrative Designer at Stray (Indie Game)
December 31, 2022 - October 15, 2025
Contributed to level design, character design, asset creation, and narrative elements for the 2022 game Stray. Helped define characters, items, and overall look; created level design for the entire game; wrote a story that could be revealed through the game’s levels and layout; drew in-game art assets and backgrounds.
Character Designer, Asset Artist, Narrative Designer, Writer at Walk With Us (Twine, indie platformer)
December 31, 2024 - October 15, 2025
Designed characters, items, and the game's visual style; planned and designed level concepts; drafted in-game narrative and dialogue; created asset art for platformer levels.
Character Designer, Level Designer, Asset Artist at Kitty Kitty Picasso (Gadot platformer)
December 31, 2024 - October 15, 2025
Designed a level’s visual style and layout; planned mechanics for the level; created platform assets; designed a character’s alternate forms; adjusted character and level design per feedback.
Producer, Character Designer, Asset Artist, Writer, Narrative Designer at Walk With Us (Gadot platformer)
January 1, 2025 - Present
Planned the game concept; managed tasks, deadlines, and scope; drafted in-game character and environmental artwork; wrote in-game dialogue and supplemental materials; collaborated with a team on art and writing.
Level Designer, Character Designer, Asset Artist, Narrative Designer at Stray (Indie Platformer)
January 1, 2022 - December 31, 2022
Designed the characters, items, and overall look; created level design for the entire game; wrote a story that could be determined by level layout; drew in-game assets and backgrounds.
Character Designer, Asset Artist, Writer, Narrative Designer at Walk With Us
January 1, 2024 - December 31, 2024
Planned the game concept; designed characters; created level assets; wrote in-game lore and dialogue; contributed to the in-game art and narrative.
Character Designer, Level Designer, Asset Artist at Kitty Kitty Picasso
January 1, 2024 - December 31, 2024
Designed a level for the game (visual style and layout); planned out different mechanics for the level; created assets for platforms; designed one of the game characters; made iterative adjustments to character and level design as requested.
Producer, Character Designer, Asset Artist, Writer, Narrative Designer at Walk With Us
January 1, 2025 - Present
Planned out the game concept; managed tasks and deadlines; developed in-game character and environment artwork; wrote in-game dialogue and supplementary materials; collaborated with multiple contributors on art and writing.

Education

Diploma at Benjamin Holt College Preparatory Academy
January 1, 2018 - January 1, 2021
BA in Art and Design: Games and Playable Media at UC Santa Cruz
January 1, 2021 - January 1, 2025
at Benjamin Holt College Prepatory Academy
January 1, 2018 - January 1, 2021
Bachelor of Arts at UC Santa Cruz
January 1, 2021 - January 1, 2025
High School Diploma at Benjamin Holt College Preparatory Academy
January 1, 2018 - January 1, 2021
BA, Art and Design: Games and Playable Media at UC Santa Cruz
January 1, 2021 - January 1, 2025
High School Diploma at Benjamin Holt College Preparatory Academy
January 1, 2018 - January 1, 2021
Bachelor of Arts in Art and Design: Games and Playable Media at University of California, Santa Cruz
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet