I'm a lifelong gamer and artist, driven to create my perfect game. I love crafting 2D artwork and 3D models, and I've been doing so for quite some time. I'm always looking for ways to push my skills and push the boundaries of what I can make. I'm constantly learning and collaborating on team projects, with experience in Unreal Engine, Maya/Blender, and exporting assets between tools. I'm excited to contribute to new games and grow as a creator.

Max Anicic

I'm a lifelong gamer and artist, driven to create my perfect game. I love crafting 2D artwork and 3D models, and I've been doing so for quite some time. I'm always looking for ways to push my skills and push the boundaries of what I can make. I'm constantly learning and collaborating on team projects, with experience in Unreal Engine, Maya/Blender, and exporting assets between tools. I'm excited to contribute to new games and grow as a creator.

Available to hire

I’m a lifelong gamer and artist, driven to create my perfect game. I love crafting 2D artwork and 3D models, and I’ve been doing so for quite some time. I’m always looking for ways to push my skills and push the boundaries of what I can make.

I’m constantly learning and collaborating on team projects, with experience in Unreal Engine, Maya/Blender, and exporting assets between tools. I’m excited to contribute to new games and grow as a creator.

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Language

English
Advanced

Work Experience

Lead Level Designer, Technical Artist at Wheels on the Snake: Erastus
May 1, 2025 - December 1, 2025
Lead level design and technical art for a Unreal Engine project, contributing 2D and 3D art, concept art, and pipeline work for a university group project.
Animator, Control Rig Developer at Azri’s Mission
September 1, 2024 - December 1, 2024
Developed animation using motion capture and hand animation techniques; contributed to sound design, level creation, set dressing and storytelling as part of a school project.
Freelancer at Oytoy Club
February 1, 2023 - May 1, 2023
Collaborated on t-shirt design; followed briefs and delivered multiple drafts to final satisfactory results.
Technical Artist, Level Designer at Sweaty Chair
May 1, 2025 - September 1, 2025
Internship during studies; learned Unity, created concept art, 2D assets, room designs and animations for the game's scene.

Education

Bachelor of Game Design at Academy of Interactive Technologies (AIT) University
January 1, 2023 - December 1, 2025
VCE completion at Williamstown High School
January 1, 2019 - December 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment