I'm Mugisha Monga, a 3D Environment Artist with a strong background in asset creation and environment design. I have contributed to AAA titles and honed my skills in 3D modelling, texturing, and level design using tools like 3ds Max, Unreal Engine, Substance Painter/Designer, and Photoshop. My work emphasizes high artistic and technical standards, careful asset integration, and efficient workflows. I'm committed to continuous learning and collaboration within a talented team. I value clear communication, time management, and problem-solving, and I'm eager to contribute to impactful projects such as open-world environments and immersive virtual worlds, like those experienced in Red Dead Redemption 2 and other Rockstar Games titles.

Mugisha Monga

I'm Mugisha Monga, a 3D Environment Artist with a strong background in asset creation and environment design. I have contributed to AAA titles and honed my skills in 3D modelling, texturing, and level design using tools like 3ds Max, Unreal Engine, Substance Painter/Designer, and Photoshop. My work emphasizes high artistic and technical standards, careful asset integration, and efficient workflows. I'm committed to continuous learning and collaboration within a talented team. I value clear communication, time management, and problem-solving, and I'm eager to contribute to impactful projects such as open-world environments and immersive virtual worlds, like those experienced in Red Dead Redemption 2 and other Rockstar Games titles.

Available to hire

I’m Mugisha Monga, a 3D Environment Artist with a strong background in asset creation and environment design. I have contributed to AAA titles and honed my skills in 3D modelling, texturing, and level design using tools like 3ds Max, Unreal Engine, Substance Painter/Designer, and Photoshop. My work emphasizes high artistic and technical standards, careful asset integration, and efficient workflows.

I’m committed to continuous learning and collaboration within a talented team. I value clear communication, time management, and problem-solving, and I’m eager to contribute to impactful projects such as open-world environments and immersive virtual worlds, like those experienced in Red Dead Redemption 2 and other Rockstar Games titles.

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Language

English
Fluent
Swahili
Beginner

Work Experience

ENVIRONMENT ARTIST at ROCKSTAR NORTH
May 1, 2023 - May 1, 2023
Collaborated with art and design teams to model, texture, and design levels for AAA titles, contributing to high-profile projects such as Red Dead Redemption 2 and ongoing Rockstar titles, while upholding industry-standard artistic and technical quality.
TECHNICAL CONTENT ARTIST at ROCKSTAR NORTH
November 1, 2019 - November 1, 2019
Created and assisted with technical aspects of game environments for Red Dead Redemption 2, ensuring seamless integration of environments, terrain, asset placement, and lighting to achieve realistic, immersive worlds.

Education

BA(HONS) GAME ART at DE MONTFORT UNIVERSITY
September 1, 2014 - June 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Storage Crates Asset Pack

    Bring depth and realism to your environments with the Crate Storage Pack, fully customizable asset collection designed for games, cinematics, and virtual experiences.

    This pack includes:

    3 unique crate models – Large, Standard, Rectangular
    4 branding variations – Standard, Construction, Medic, Military
    3 age states – New, Used, Old
    36 total crate variations plus free supporting assets (pallets, shelving units with gate/no-gate options)
    Master Material – customize dirt, base colour, metallic, surface imperfections, and more
    Example Map & Blueprints – ready-to-use set dressing for instant scene building
    Full source files included – Unreal Engine 5 project, Substance Painter, 3ds Max, FBX, and OBJ

    <iframe width=“560” height=“315” src=“https://www.youtube.com/embed/_VujP5A564I?si=Bwu1FRimt215iccK” title=“YouTube video player” frameborder=“0” allow=“accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=“strict-origin-when-cross-origin” allowfullscreen></iframe>

    paper Technical Escort Drone (T.E.D) Sci-Fi Asset Pack

    Game ready UE5 Drone assets. Highly customizable

    Emissive, colour, roughness and metallic, editable with 6 different material instances for T.E.D 1, T.ED 2, T.E.D 3 and storage crates.

    <iframe width=“560” height=“315” src=“https://www.youtube.com/embed/YY784nft0O4?si=Xbo72-kpbFRJSXUe” title=“YouTube video player” frameborder=“0” allow=“accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=“strict-origin-when-cross-origin” allowfullscreen></iframe>