Annie VanderMeer has been doing narrative, writing, and design work for games since joining the industry in 2004, working on both AAA and indie projects across multiple genres and styles.
She has also worked in the tabletop space, assisting in the design of Fantasy Flight’s “Legacy of Dragonholt,” and contributed multiple short stories to the Legend of the Nine Rings, Twilight Imperium, and Arkham Horror franchises.
Most recently, she and developers Wren Brier and Tim Dawson won the 2022 BAFTA in Narrative for their work on Unpacking, a game about uncovering the story of a main character while helping them unpack their belongings throughout their life.
In 2019, she founded the Tiamat Collective, a company dedicated to supporting fellow creatives in finding compelling work and creating exciting experiences, and released their first game, The Passenger, in January 2020.
Annie has been a frequent participant and coordinator of panels and talks on various areas of game development at PAX West and LudoNarraCon, and has been interviewed on various podcasts, streams, and YouTube shows. In March 2023 she started the show FrieNDA with friend and fellow game designer Mike Stout: a podcast-not-podcast on YouTube “where two game developer people talk to another guest game developer person about game development stuff.”
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