Hi, I’m Mykal Coleman, a motivated 3D artist focused on stylized environments, shaders, and game-ready assets. I blend artistic vision with efficient workflows to craft immersive worlds that feel alive and interactive. I love collaborating with teams to push visuals while optimizing performance, and I’m excited to contribute to engaging games and experiences across platforms.

Mykal Coleman

Hi, I’m Mykal Coleman, a motivated 3D artist focused on stylized environments, shaders, and game-ready assets. I blend artistic vision with efficient workflows to craft immersive worlds that feel alive and interactive. I love collaborating with teams to push visuals while optimizing performance, and I’m excited to contribute to engaging games and experiences across platforms.

Available to hire

Hi, I’m Mykal Coleman, a motivated 3D artist focused on stylized environments, shaders, and game-ready assets. I blend artistic vision with efficient workflows to craft immersive worlds that feel alive and interactive.

I love collaborating with teams to push visuals while optimizing performance, and I’m excited to contribute to engaging games and experiences across platforms.

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Work Experience

Chief Design Officer at Effarri
June 1, 2022 - Present
Co-founded a family startup apparel brand that specializes in men's accessories. Spearheaded product design, creating sketches and CAD models to be sent to manufacturers. Developed product renders and animations for marketing/social media. Initiated website production as well as overall branding for the company.
3D Environment Artist, Tech Artist at Gameheads – Funguy
June 1, 2024 - Present
Designed, modeled, and textured foliage and prop assets to fill in the environment. Utilized Substance Designer for repeating textures and PBR maps. Built stylized VFX using Niagara to complement player actions and bring life to the environment. Collaborated with the character animator to create animation blueprints, blend spaces, and control rigs for smooth animation transitions and gameplay mechanics. Optimized performance and built lighting systems for the levels.

Education

B.F.A in Interaction & Game Design at California State University East Bay
January 11, 2030 - December 1, 2024
B.F.A in Interaction & Game Design at California State University East Bay
January 11, 2030 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services