I'm a quick learner with over 2 years of experience in General CG, specializing in Houdini. I have knowledge of Maya, Photoshop, Nuke, DaVinci Resolve, ShotGrid, ZBrush and Blender. I also have experience in customer service, thriving in fast-paced, high-pressure environments. I am a team player who can contribute to projects and lead when needed. I'm passionate about building immersive 3D worlds, from concept to final render. I enjoy problem solving, collaborating across teams, and delivering high-quality visuals on tight schedules. I'm excited to apply my skills and continue growing as a 3D generalist.

Myla Davies

PRO

I'm a quick learner with over 2 years of experience in General CG, specializing in Houdini. I have knowledge of Maya, Photoshop, Nuke, DaVinci Resolve, ShotGrid, ZBrush and Blender. I also have experience in customer service, thriving in fast-paced, high-pressure environments. I am a team player who can contribute to projects and lead when needed. I'm passionate about building immersive 3D worlds, from concept to final render. I enjoy problem solving, collaborating across teams, and delivering high-quality visuals on tight schedules. I'm excited to apply my skills and continue growing as a 3D generalist.

Available to hire

I’m a quick learner with over 2 years of experience in General CG, specializing in Houdini. I have knowledge of Maya, Photoshop, Nuke, DaVinci Resolve, ShotGrid, ZBrush and Blender. I also have experience in customer service, thriving in fast-paced, high-pressure environments. I am a team player who can contribute to projects and lead when needed.

I’m passionate about building immersive 3D worlds, from concept to final render. I enjoy problem solving, collaborating across teams, and delivering high-quality visuals on tight schedules. I’m excited to apply my skills and continue growing as a 3D generalist.

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Language

English
Fluent

Work Experience

3D Generalist and Producer at The Blot
December 1, 2021 - June 1, 2022
Over saw file management and directed role responsibilities; used Ftrack to keep an organized and efficient workflow; produced the storyboard, animatic and 3D layout; assisted team members; improved adaptability; transitioned between roles; oversaw the comp as lead compositor.
3D Generalist at A Tail as Old as Time
September 1, 2023 - June 1, 2024
Created concepts and character designs for a mermaid project; modeled the mermaid in ZBrush; produced materials for Substance Painter; rigged and animated in Houdini; produced procedural textures and rock environment; lighting and rendering with Karma and Solaris; comped in Nuke with underwater particles.
Colleague at Tesco, Newbury
August 1, 2025 - Present
Operated cash registers, processed payments, and handled customer transactions with accuracy and efficiency; maintained a clean and organized workspace; adhered to health, safety, and sanitation guidelines.
Barista at Starbucks, Newbury
July 1, 2023 - August 1, 2025
Prepared and served a variety of handcrafted beverages; operated cash registers, processed payments, and handled customer transactions with accuracy and efficiency; maintained a clean and organized workspace.
Customer Service Team Member at BFX Festival, Bournemouth
November 1, 2022 - November 1, 2022
Worked within a student team to set up and breakdown event spaces, including arranging furniture, equipment, and signage. Greeted and registered attendees, distributed event materials, and communicated session schedules and locations. Operated audio-visual equipment, troubleshooted technical issues as needed, and supported presenters with setup of online workshop sessions.
Compositor (Freelance) at Stop Motion Animation, Bournemouth
September 1, 2022 - November 1, 2022
Removed unwanted imperfections, fixed background seams, corrected lighting issues (including unintended light flares). Maintained constant communication with client until final visuals met requirements.
Concept Artist (Freelance) at Freelance, Newbury
September 1, 2025 - October 1, 2025
Created character, prop and environment concepts for a potential children's book adaptation; maintained clear client communication on overall style and goals; conducted art research to gather inspiration and ideas for film visuals.

Education

BA Visual Effects at Bournemouth University
September 1, 2021 - September 1, 2025
A Levels in Art and Design, Product Design, Mathematics at Park House School, Newbury
September 1, 2019 - June 1, 2021
GCSEs: 8 including English Literature (6), English Language (4), Mathematics (5) at Park House School, Newbury
September 1, 2014 - June 1, 2016

Qualifications

BA Visual Effects
September 1, 2021 - September 1, 2025

Industry Experience

Media & Entertainment, Software & Internet, Retail, Professional Services, Education