Hi, I'm Mathieu — a musician, sound designer, and multi-instrumentalist from Russia. I play guitar, bass, and piano, and I write music in REAPER. My core styles are indie-rock, but I'm style-flexible: give me a reference track, and I'll dive into any genre — from ambient to electronic to cinematic. I've already had my first game release: I composed the music and handled sound design for the puzzle game One More Try. Before that, I worked on my own personal music projects and performed live in several bands. What sets me apart is that I do the entire audio pipeline myself — composing, recording, sound effects, mixing, and mastering. You don't need to hire separate people. I deliver a finished, polished track that sounds great on any system. My workflow is simple: I send you a demo, we discuss revisions, and I polish it until it fits your vision perfectly. I usually respond within 24 hours. Games are not just work for me — they're my passion. I genuinely believe games are art, and I want to be part of making them. Whether you're an indie developer with a tight budget or a studio looking for atmospheric music, I'll treat your project with care and creativity.

Mathieu

Hi, I'm Mathieu — a musician, sound designer, and multi-instrumentalist from Russia. I play guitar, bass, and piano, and I write music in REAPER. My core styles are indie-rock, but I'm style-flexible: give me a reference track, and I'll dive into any genre — from ambient to electronic to cinematic. I've already had my first game release: I composed the music and handled sound design for the puzzle game One More Try. Before that, I worked on my own personal music projects and performed live in several bands. What sets me apart is that I do the entire audio pipeline myself — composing, recording, sound effects, mixing, and mastering. You don't need to hire separate people. I deliver a finished, polished track that sounds great on any system. My workflow is simple: I send you a demo, we discuss revisions, and I polish it until it fits your vision perfectly. I usually respond within 24 hours. Games are not just work for me — they're my passion. I genuinely believe games are art, and I want to be part of making them. Whether you're an indie developer with a tight budget or a studio looking for atmospheric music, I'll treat your project with care and creativity.

Available to hire

Hi, I’m Mathieu — a musician, sound designer, and multi-instrumentalist from Russia. I play guitar, bass, and piano, and I write music in REAPER. My core styles are indie-rock, but I’m style-flexible: give me a reference track, and I’ll dive into any genre — from ambient to electronic to cinematic.

I’ve already had my first game release: I composed the music and handled sound design for the puzzle game One More Try. Before that, I worked on my own personal music projects and performed live in several bands.

What sets me apart is that I do the entire audio pipeline myself — composing, recording, sound effects, mixing, and mastering. You don’t need to hire separate people. I deliver a finished, polished track that sounds great on any system. My workflow is simple: I send you a demo, we discuss revisions, and I polish it until it fits your vision perfectly. I usually respond within 24 hours.

Games are not just work for me — they’re my passion. I genuinely believe games are art, and I want to be part of making them. Whether you’re an indie developer with a tight budget or a studio looking for atmospheric music, I’ll treat your project with care and creativity.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate

Language

Russian
Fluent
English
Advanced

Work Experience

Musician, Artist at Game Jam 2014
July 26, 2026 - July 6, 2026
I wrote music and drew graphics for a computer game for game jam.

Education

Add your educational history here.

Qualifications

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Industry Experience

Gaming, Professional Services, Media & Entertainment
    Music for Mini Game Jam 214

    One More Try is a minimalist puzzle game I created with a friend for a game jam on itch.io. It was a small but intense project — we had a tight deadline, and I ended up doing much more than just music.

    I contributed to game design, wrote some of the code, drew the pixel art graphics, and of course, composed the music and handled all sound design. My friend helped with code and level design, and together we built a complete, polished experience in just a few days.

    The soundtrack is a single active yet calm indie track. It has energy and movement, but it stays relaxed and never becomes overwhelming.

    I also created all the sound effects — UI clicks, interaction sounds, and ambient touches — so the audio feels cohesive from start to finish.

    This project was important to me because it showed that I can work fast, adapt to different roles, and deliver a complete audio experience even under tight deadlines. It also confirmed that I love being part of the full creative process, not just the music.

    Play the game: https://www.twine.net/signin