Nicola C Sikora
I’m an experienced Game Designer and content specialist who enjoys translating creative vision into high-quality, player-focused gameplay experiences.
About
I’m an experienced Game Designer and content specialist who enjoys translating creative vision into high-quality, player-focused gameplay experiences. I’ve worked across international, multidisciplinary teams to align design, art, and engineering goals while keeping production delivery on track.
- 6 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
- Other
More experts in Dunfermline, United Kingdom
Work experience
Collaborated with an international design, art, and engineering team to deliver timely, high-quality gameplay content. Contributed to sprint planning and milestone reviews by tracking progress, identifying risks, and supporting cross-team communication to protect scope and production targets. Worked with a co-development team to create a cohesive ambient world experience and maintained consistency across design disciplines. Produced clear documentation for international review by senior designers, narrative leads, and directors. Developed ambient content and storytelling moments with narrative and world design teams to increase player immersion while streamlining workflows. Used Unreal Engine 5 and Blueprints to implement ambient populations, character schedules, and vignette sequences across owned world regions.
Managed and mentored a team of 9 designers, supporting growth and providing guidance for associate and senior members. Partnered with art, tech, and production stakeholders to refine visual fidelity and ensure UGC tools aligned with both directorial intent and player needs. Delivered production support using Jira and Confluence to adapt to evolving direction and keep milestones on track. Provided regular feedback grounded in level design principles, informed by a background in interior design. Authored clear documentation for levels and feature requests, and helped set roadmaps with the team lead based on research into player trends and director vision. Used UE5 and in-house UGC tools to create high-quality benchmarks for the team.
Created 3D CAD visualisations for funding proposals using 3DS Max and Vectorworks. Conducted client meetings to develop concepts, and produced 2D drawings for clients and contractors. Contributed to tender package preparation and worked alongside graphic designers, audiovisual, and multimedia specialists.
Education
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