Hi, I'm Nicholas Carlson, a software engineer specializing in cross-platform tooling, game development, and AI-driven education apps. In my recent role as Senior Unity Developer at Aquifer Motion, I helped develop and maintain Unity and Unreal-based tools that power instant animated videos for major brands, and I contributed to VO-driven animation for Transformers, Sonic the Hedgehog, Peppa Pig, Paw Patrol, and Care Bears. I enjoy building end-to-end solutions using C++, C#/.NET, React, and Node.js to create engaging learning experiences and interactive media.\n\nHi, I also built medical training simulations at SIMETRI, connected Unity apps to hardware via Wi‑Fi and BLE, and delivered AR experiences with HoloLens 2. I love collaborating with cross-disciplinary teams and turning ambitious ideas into polished products that ship.

Nicholas Joseph Carlson

Hi, I'm Nicholas Carlson, a software engineer specializing in cross-platform tooling, game development, and AI-driven education apps. In my recent role as Senior Unity Developer at Aquifer Motion, I helped develop and maintain Unity and Unreal-based tools that power instant animated videos for major brands, and I contributed to VO-driven animation for Transformers, Sonic the Hedgehog, Peppa Pig, Paw Patrol, and Care Bears. I enjoy building end-to-end solutions using C++, C#/.NET, React, and Node.js to create engaging learning experiences and interactive media.\n\nHi, I also built medical training simulations at SIMETRI, connected Unity apps to hardware via Wi‑Fi and BLE, and delivered AR experiences with HoloLens 2. I love collaborating with cross-disciplinary teams and turning ambitious ideas into polished products that ship.

Available to hire

Hi, I’m Nicholas Carlson, a software engineer specializing in cross-platform tooling, game development, and AI-driven education apps. In my recent role as Senior Unity Developer at Aquifer Motion, I helped develop and maintain Unity and Unreal-based tools that power instant animated videos for major brands, and I contributed to VO-driven animation for Transformers, Sonic the Hedgehog, Peppa Pig, Paw Patrol, and Care Bears. I enjoy building end-to-end solutions using C++, C#/.NET, React, and Node.js to create engaging learning experiences and interactive media.\n\nHi, I also built medical training simulations at SIMETRI, connected Unity apps to hardware via Wi‑Fi and BLE, and delivered AR experiences with HoloLens 2. I love collaborating with cross-disciplinary teams and turning ambitious ideas into polished products that ship.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Software Engineer at Speech Graphics
July 1, 2025 - Present
Continued the development of AI driven speech after the acquisition of Aquifer Motion. Developed and maintained Unity, Unreal, and Web platforms for Rapport, paving the way for interactive learning and engagement.
Senior Unity Developer at Aquifer Motion
February 1, 2022 - July 1, 2025
Developed and maintained Unity tools enabling major film, TV, gaming, and Web3 brands to generate instant animated videos. Supported Aquifer Studio for VO-driven animation used by IPs including Transformers, Sonic the Hedgehog, Peppa Pig, Paw Patrol, and Care Bears, and built Ask ABC Mouse, an AI-powered educational app for children.
Software Engineer at SIMETRI Inc
January 1, 2020 - February 1, 2022
Collaborated with doctors, engineers, and VFX artists to build medical training simulations for government and private clients. Developed Unity mobile apps integrating with custom hardware via Wi-Fi and BLE, and built multi-million-dollar AR training experiences using HoloLens 2 and Microsoft MRTK.
Information Systems Developer at MVP Sports Clubs
January 1, 2018 - January 1, 2020
Designed and implemented core systems to enhance MVP Sports Clubs’ fitness experience. Built a C# RESTful API to automate secure financial transactions and integrated Fitbit and Under Armour wearables to improve member engagement.

Education

Master’s of Computer Science at Full Sail University
January 1, 2015 - January 1, 2018
Master of Computer Science, Game Design and Development at Full Sail University
January 1, 2015 - January 1, 2018

Qualifications

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Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Healthcare