Professional and personable gameplay developer with a decade of experience in gameplay programming, engineering and technical design, possessing an extremely broad skillset touching on almost all facets of game development with an especially strong proficiency in C++ and Unreal Engine for PC, SteamDeck, and all Major Consoles.

Nicholas Crosgrove

Professional and personable gameplay developer with a decade of experience in gameplay programming, engineering and technical design, possessing an extremely broad skillset touching on almost all facets of game development with an especially strong proficiency in C++ and Unreal Engine for PC, SteamDeck, and all Major Consoles.

Available to hire

Professional and personable gameplay developer with a decade of experience in gameplay programming, engineering and technical design, possessing an extremely broad skillset touching on almost all facets of game development with an especially strong proficiency in C++ and Unreal Engine for PC, SteamDeck, and all Major Consoles.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Lead Programmer (Contract) at Strange Scaffold
January 1, 2026 - Present
Oversee engineering and gameplay tasks for a team of 5 on an unannounced turn-based strategy game in Unreal Engine 5, collaborating with the Project Lead and Creative Director.
Senior Gameplay Programmer at The Killing Stone
January 1, 2026 - Present
First developer on the project, responsible for Core Framework Development, 3C Systems, Inventory Systems, World Interaction, and early prototype work; collaborated with Creative Lead and Level Designer to drive narrative content and gameplay progression.
Senior Gameplay Programmer at South Park Snow Day
January 1, 2024 - December 31, 2024
Primary implementer and design contributor for core progression mechanics, the short-term upgrade system (card-based), and the long-term Dark Matter System; led accessibility features and feature integration across the title.
Founder & Lead Developer at Fate Bound
January 1, 2025 - Present
Lead developer on Moonstone, responsible for design and engineering duties, implementing 3C, Gameplay Abilities, Exploration Gameplay, Narrative Systems, dynamic music, and handling creative duties and pitching; managed workload across team members.
Unity Programmer (Contract) at EduWeb
January 1, 2018 - December 31, 2019
Built and supported a novel A* Pathfinding System handling hundreds of calls to automatically reduce pathfinding operations across large distances causing frame-rate glitches; managed file I/O operations and saved game data in live operations.
Primary Developer (Contract) at Pixel Constructor
January 1, 2017 - December 31, 2019
Led development on Grumpy Witch; core systems, level scripting, trap systems, and general bug fixes; project was later cancelled.
Game Programmer (Contract) at Better Off Thread
January 1, 2017 - December 31, 2017
Implemented 3C systems, level scripting, trap systems; performed general bug fixes and feature work.

Education

at Radford University
January 11, 2030 - January 1, 2015
AS in Information Technology at Northern Virginia Community College
January 1, 2012 - May 19, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment