I'm Nicole Manuel, a collaborative and technically proficient creative with a proven ability to build immersive, visually compelling digital worlds. I translate complex concepts into polished environments and bring strong problem-solving, clear communication, and genuine passion to my work. I'm dedicated, adaptable, and detail-oriented, and I thrive in multidisciplinary teams, delivering creative and technical direction to elevate project output, while continuously improving processes.

Nicole Manuel

I'm Nicole Manuel, a collaborative and technically proficient creative with a proven ability to build immersive, visually compelling digital worlds. I translate complex concepts into polished environments and bring strong problem-solving, clear communication, and genuine passion to my work. I'm dedicated, adaptable, and detail-oriented, and I thrive in multidisciplinary teams, delivering creative and technical direction to elevate project output, while continuously improving processes.

Available to hire

I’m Nicole Manuel, a collaborative and technically proficient creative with a proven ability to build immersive, visually compelling digital worlds. I translate complex concepts into polished environments and bring strong problem-solving, clear communication, and genuine passion to my work.

I’m dedicated, adaptable, and detail-oriented, and I thrive in multidisciplinary teams, delivering creative and technical direction to elevate project output, while continuously improving processes.

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Work Experience

Freelance Graphic Designer / Game Designer at Self-Employed (Freelance)
January 1, 2016 - Present
Logo design, invitation design, poster design, game character design, 2D game art, and children's book art (ongoing freelance work since 2016).
2D Environment Concept Artist Intern at SAE Institute Internship / Freelance
January 1, 2024 - Present
2D Environment Concept Art, 2D Character Concept Art, 2D Character Turnarounds, 2D Game Art. Lead a multi-disciplinary team to deliver milestones across game and animation projects; coordinated workflows; set priorities; ensured cross-department communication. Managed project planning, sprints, and quality control; provided creative and technical direction to elevate project output; drove problem-solving and continuous improvement.

Education

Matric at Hoërskool Pretoria-Wes
January 11, 2030 - January 1, 2016
Bachelor's in Game Design and Production (Summa Cum Laude) at SAE Institute
January 1, 2021 - January 1, 2023

Qualifications

Bachelor's in Game Design and Production (Summa Cum Laude)
January 1, 2021 - January 1, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet