Hi, I'm Chan Kah Yao, also known as Nick. With over several years of experience in character and game asset modeling, I specialize in creating highly detailed and realistic 3D models for various AAA game projects and VFX animations. I'm passionate about bringing characters to life with clean textures, accurate grooming, and facial blend shapes. I've worked with leading companies across Malaysia and Singapore, contributing to projects like UFC 5, Warcraft 3 Reforged, and Diablo 2 Remastered. I'm always eager to learn and adapt, willing to relocate to new opportunities, and excited to connect and collaborate in the world of 3D art and animation.

Chan Kah Yao

Hi, I'm Chan Kah Yao, also known as Nick. With over several years of experience in character and game asset modeling, I specialize in creating highly detailed and realistic 3D models for various AAA game projects and VFX animations. I'm passionate about bringing characters to life with clean textures, accurate grooming, and facial blend shapes. I've worked with leading companies across Malaysia and Singapore, contributing to projects like UFC 5, Warcraft 3 Reforged, and Diablo 2 Remastered. I'm always eager to learn and adapt, willing to relocate to new opportunities, and excited to connect and collaborate in the world of 3D art and animation.

Available to hire

Hi, I’m Chan Kah Yao, also known as Nick. With over several years of experience in character and game asset modeling, I specialize in creating highly detailed and realistic 3D models for various AAA game projects and VFX animations. I’m passionate about bringing characters to life with clean textures, accurate grooming, and facial blend shapes.

I’ve worked with leading companies across Malaysia and Singapore, contributing to projects like UFC 5, Warcraft 3 Reforged, and Diablo 2 Remastered. I’m always eager to learn and adapt, willing to relocate to new opportunities, and excited to connect and collaborate in the world of 3D art and animation.

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Language

Chinese
Fluent
English
Intermediate

Work Experience

Experience Characters Artist at EA Codemasters
June 30, 2024 - July 30, 2025
Involved in creating character game assets for UFC 5 projects, including creating realistic character heads from scan data, cleaning up photos and textures using Photoshop, and grooming hair for characters.
Modeller at Base FX
November 30, 2022 - July 30, 2025
Created high quality modeling for VFX film projects and feature animation, including characters, environment background props, and hero props.
Modeller at Lemon Sky
November 30, 2020 - July 30, 2025
Created game assets such as interactable props, objects modeling, UVs, texture baking and PBR texturing for AAA games projects. Also involved in character modeling for Japan projects and facial blend shapes.
Modeller (Assets) at Tiny Island Productions
March 31, 2019 - July 30, 2025
Created characters in Zbrush based on 2D designs, retopology for clear meshes for rigging, blend shapes for facial animation, as well as UV texture and shader creation.
Modeller at Polygon Pictures Malaysia
March 31, 2018 - July 30, 2025
Created high poly model assets for characters, props, and environments including both high-res and low-res models for animation. Also worked on character facial blend shapes and textures.

Education

Diploma at Think Tank Training Centre Online
October 5, 2020 - May 23, 2021
Unified Examination Certificate (UEC) at Pei Yuan High School
January 1, 2006 - December 31, 2011

Qualifications

Asset Creation for Film (Diploma)
October 5, 2020 - May 23, 2021
Creating Appealing Heads with Brian Jefcoat
January 1, 2021 - February 28, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet