NP

Nadav Pechthold

Available to hire

I’m Nadav Pechthold, a Senior Game Designer with 12 years of professional experience, including 9 years designing combat systems, abilities, AI behaviors, and competitive gameplay for The Elder Scrolls Online.

About

I’m Nadav Pechthold, a Senior Game Designer with 12 years of professional experience, including 9 years designing combat systems, abilities, AI behaviors, and competitive gameplay for The Elder Scrolls Online. I enjoy building and iterating on large-scale systems end-to-end—pitching ideas, rapid prototyping, implementing features, and balancing them for real player outcomes.

Across live and in-development environments, I’ve led roadmaps for major MMO content, contributed to the creation of core gameplay (including a full class design and multiple ability systems), and improved competitive and progression experiences through data-driven adjustments. I’m also experienced collaborating across teams, mentoring teammates, and turning complex design goals into clear documentation and practical pipelines.

  • 12 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

Combat Game Designer – Elder Scrolls Online · Zenimax Online StudiosAug 2017 – Jul 2026 · 9 yrs

Owned combat system design across a live MMO, including pitching, prototyping, implementing, and balancing large-scale gameplay content. Led the roadmap and development for 300+ item sets, reducing player falloff by 29%. Co-designed the Necromancer class, creating 22 abilities and driving systemic integration to deliver one of the most adopted classes. Drove Destruction Staff skill-line rebalancing, increasing skill usage by 21% among tanks and bruisers. Led competitive framework work for ESO’s deck-building card game and starter/advanced decks, supporting 838,000 matches within the first three weeks of launch. Contributed to 33 updates including 8 major DLCs, and mentored junior teammates by documenting development pipelines to speed onboarding.

Game Designer – Game of War | Mobile Strike · Machine ZoneSep 2015 – Jun 2016 · 10 mos

Owned itemization for Game of War and Mobile Strike, improving player engagement and monetization. Built the Fast Craft system for Game of War, increasing consumable use by 30%. Created an internal Gear Backlog to accelerate item implementation and improve production efficiency.

Game Designer – Spider-Man: Unlimited · GameloftJan 2015 – Aug 2015 · 8 mos

Designed daily and weekly events, contributing to an 11% increase in daily active users. Balanced the in-game economy to support long-term engagement while reducing player frustration related to spending real and in-game currencies. Shipped Guilds and Co-op Mode, helping drive community building and the formation of fan-made forums.

Game Designer – Match Game Night · Match.comJun 2012 – Apr 2014 · 1 yr 11 mos

Education

Masters in Interactive Technologies: Game Design · Southern Methodist University2030 – 2026
Bachelor of Science Dual Degree in Game Simulations & Psychology · Rensselaer Polytechnic Institute2030 – 2026

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