I’m a generalist VFX artist and 3D animation student based in Wrocław, with hands-on production experience across the full VFX pipeline—especially FX simulation, look development, lighting, and compositing. I’ve been working daily in Houdini and Karma XPU, building and troubleshooting FLIP/whitewater simulations, procedural environments, and shader networks (MaterialX/Arnold workflows). I’m comfortable picking up new tools quickly and taking ownership of whatever a project needs, from shading and render pipeline debugging to procedural tool iteration. I also enjoy experimenting with real-time and virtual production workflows (including Unreal Engine and camera tracking), and I’m currently interning at NEXT QUEST while preparing my 2026 thesis focused on modeling spaceships for animation.

Nikita Sanotskyi

I’m a generalist VFX artist and 3D animation student based in Wrocław, with hands-on production experience across the full VFX pipeline—especially FX simulation, look development, lighting, and compositing. I’ve been working daily in Houdini and Karma XPU, building and troubleshooting FLIP/whitewater simulations, procedural environments, and shader networks (MaterialX/Arnold workflows). I’m comfortable picking up new tools quickly and taking ownership of whatever a project needs, from shading and render pipeline debugging to procedural tool iteration. I also enjoy experimenting with real-time and virtual production workflows (including Unreal Engine and camera tracking), and I’m currently interning at NEXT QUEST while preparing my 2026 thesis focused on modeling spaceships for animation.

Available to hire

I’m a generalist VFX artist and 3D animation student based in Wrocław, with hands-on production experience across the full VFX pipeline—especially FX simulation, look development, lighting, and compositing. I’ve been working daily in Houdini and Karma XPU, building and troubleshooting FLIP/whitewater simulations, procedural environments, and shader networks (MaterialX/Arnold workflows).

I’m comfortable picking up new tools quickly and taking ownership of whatever a project needs, from shading and render pipeline debugging to procedural tool iteration. I also enjoy experimenting with real-time and virtual production workflows (including Unreal Engine and camera tracking), and I’m currently interning at NEXT QUEST while preparing my 2026 thesis focused on modeling spaceships for animation.

See more

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent
Polish
Intermediate

Work Experience

VFX Artist Intern at NEXT QUEST
September 1, 2025 - Present
Working daily in Houdini (Solaris/LOPs) and Karma XPU to develop production-ready FX and shading. Build and shade production assets in Houdini/Solaris using a dual MaterialX and Arnold shading pipeline (e.g., a fully shaded vehicle asset). Develop and troubleshoot FX simulations including FLIP, whitewater, and pyro, and create custom Karma MaterialX shaders with transmission and density-driven opacity. Diagnose render pipeline issues such as Karma XPU crashes and shader/VEX errors, and clean up render logs while preserving the intended visual output.

Education

Bachelor at DSW
October 1, 2023 - August 5, 2025
BA in 3D Animation and VFX for Film and Games at DSW University (Dolnośląska Szkoła Wyższa)
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Computers & Electronics