I’m a generalist VFX artist and 3D animation student based in Wrocław, with hands-on production experience across the full VFX pipeline—especially FX simulation, look development, lighting, and compositing. I’ve been working daily in Houdini and Karma XPU, building and troubleshooting FLIP/whitewater simulations, procedural environments, and shader networks (MaterialX/Arnold workflows).
I’m comfortable picking up new tools quickly and taking ownership of whatever a project needs, from shading and render pipeline debugging to procedural tool iteration. I also enjoy experimenting with real-time and virtual production workflows (including Unreal Engine and camera tracking), and I’m currently interning at NEXT QUEST while preparing my 2026 thesis focused on modeling spaceships for animation.
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