I am a Senior Motion Capture Technician with 8+ years of hands-on experience delivering high-quality performance capture for AAA games and feature films. I specialise in operating and optimising large-scale optical stages using Vicon and Opti Track systems, managing multi-performer shoots, stunt capture, and cinematic dialogue sessions. I lead capture sessions from stage setup to engine-ready delivery, maintaining production-ready standards and collaborating closely with directors, animators, and gameplay teams.
I have extensive experience across the full performance capture workflow, including body, facial, and finger capture with tools such as Shogun, Faceware, Motion Builder, Dynamixyz, and Unreal Engine Live Link. I mentor teams, enforce studio capture best practices, and troubleshoot to ensure reliable results in fast-paced environments, delivering consistent data for animation, gameplay, and cinematics. I am passionate about problem-solving and continuously improving pipelines to raise quality and efficiency.
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