NM

Narayan Miani

Available to hire

Developer with 10+ years of hands-on experience taking projects from prototype to release.

About

Developer with 10+ years of hands-on experience taking projects from prototype to release. 8 years in Unreal Engine, 2 years in Godot, 1 year in Unity, with additional exposure to various other engines and tools along the way — highly adaptable across engines and tech stacks. Skilled across gameplay programming, systems design, game design, level design, QA, publishing, and post-launch support. For the past four years, I’ve integrated LLMs and agentic coding workflows into production for code generation, debugging, prototyping, research, and tooling.

  • 10 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Computers & Electronics
  • Media & Entertainment
  • Software & Internet

Work experience

Developer · naroApr 2016 – Present · 10 yrs 8 mos

Taking projects from prototype to release across games, desktop apps, web apps, and AI-powered tools. TIRELESS: Prepare For The Adrenaline — Unreal Engine / Steam. Skill-based speedrunner platformer. 7+ years of development, shipped February 2025. • Rebuilt through three major overhauls, effectively three distinct iterations of the game. • Handcrafted levels, physics-based movement, full controller support. • Steamworks integration: achievements, cloud saves, leaderboards. • Multi-language localization and full audio narration. • Managed hundreds of player bug reports — extensive QA, playtesting, bug replication, and adversarial testing. The Curse of Ashes — Godot. Turn-based roguelike/RPG with AI-assisted coding workflows. • Data-driven architecture: enemy stats, loot tables, abilities, classes, progression externalized from logic. • Save/load, scene management, audio systems, multi-language localization. LEXOR — Electron / Desktop. AI-powered writing and worldbuilding application. • Full-stack Electron build with local LLM inference via ONNX Runtime. • Grammar checking (Harper.js), automatic application updates. AI & Agentic Development (~4 years): Integrated LLMs and agentic coding workflows into daily development for code generation, debugging, prototyping, research, and tooling automation. Prototypes & Breadth of Work: • 30+ app prototypes across Electron, Tauri, and web — data management, web scrapers, todo apps, peer-to-peer connectors, news digests, media players, text editors, and more. • Games: 3D/2D platformers, RPGs, roguelikes, puzzles, top-down shooters, survivor-likes, idle games, procedural generation, horror. • Game modding: Avatar-to-NPC model pipelines, custom tools and workflows. • Python: Dozens of micro-SaaS tools — folder organizers, data management, image processing, research tools, automation.

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