I'm an experienced 3D artist with a deep understanding of art, PBR workflows, and computer graphics. My main software are 3ds Max and V-Ray, but I have worked professionally with Maya, Houdini and Arnold too. I have worked on large-scale projects at companies like Blur Studio and Axis Studio, contributing to the delivery of professional final products on time. I have been working in 3D for more than 10 years and also have strong programming skills with C++. I am very passionate about art, CGI and compelling storytelling.

Narcis Calin

I'm an experienced 3D artist with a deep understanding of art, PBR workflows, and computer graphics. My main software are 3ds Max and V-Ray, but I have worked professionally with Maya, Houdini and Arnold too. I have worked on large-scale projects at companies like Blur Studio and Axis Studio, contributing to the delivery of professional final products on time. I have been working in 3D for more than 10 years and also have strong programming skills with C++. I am very passionate about art, CGI and compelling storytelling.

Available to hire

I’m an experienced 3D artist with a deep understanding of art, PBR workflows, and computer graphics. My main software are 3ds Max and V-Ray, but I have worked professionally with Maya, Houdini and Arnold too. I have worked on large-scale projects at companies like Blur Studio and Axis Studio, contributing to the delivery of professional final products on time. I have been working in 3D for more than 10 years and also have strong programming skills with C++. I am very passionate about art, CGI and compelling storytelling.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Romanian, Moldavian, Moldovan
Fluent
English
Fluent

Work Experience

Environment Artist at Destiny 2: Lightfall Campaign Cinematics – The Gathering
December 31, 2023 - December 31, 2023
Responsible for a full hard surface interior environment, including hard surface modeling, texturing and look development.
Environment Artist at Axis Studios
December 31, 2023 - December 31, 2023
In charge of two exterior cliff environments from start to finish; organic environment modeling and set dressing; look development for both environments; heavy foliage scattering; contributed to additional environments across modeling, sculpting, texturing and look dev.
Environment Artist at Axis Studios
January 1, 2023 - January 1, 2023
In charge of two exterior cliff environment from start to finish; organic environment modeling and set dressing; look dev of both environments; heavy foliage scattering; participated in various other environments on modeling, sculpting, texturing and look dev.
Environment Artist at New World: Rise of the Angry Earth - Announcement Trailer
December 31, 2022 - December 31, 2022
Participated in the creation of multiple building assets for trailer environments.
Environment Artist at Dawn of the Phyrexian Invasion - Official Cinematic Trailer
December 31, 2022 - December 31, 2022
Contributed to exterior cliff environment creation and look development for a cinematic trailer; involved in environment modeling and texturing.
Environment Artist at Call of Duty: Modern Warfare 2 (2022) Campaign Cinematics
December 31, 2022 - December 31, 2022
In charge of a barn interior environment, including layout; created multiple unique assets from modeling to texturing.
Environment Artist at Chaos
December 31, 2022 - December 31, 2022
Created a large-scale garage scene used for benchmarking V-Ray and showcasing new software features.
Environment Artist (Cinematic Trailer) at Blue Studio
January 1, 2022 - December 31, 2022
Resume mentions additional experience on an “Official Cinematic – Magic: The Gathering: The Gatherring” and other trailer work, including set dressing and environment participation across multiple environments (modeling, texturing, look development). Specific company name for this entry is unclear in the source text.
Environment Artist at Axis Studios
January 1, 2022 - December 31, 2023
Worked as an environment artist across multiple official cinematics and campaigns. In “Dawn of the Phyrexian Invasion” (official cinematic trailer), led two exterior cliff environments end-to-end: organic environment modeling and set dressing, look development, heavy foliage scattering, and contributed to other environments through modeling, sculpting, texturing, and look dev. In “Destiny 2: Lightfall” cinematics, was responsible for a full hard-surface interior environment including hard-surface modeling, texturing, and look dev. Also participated in “March of the Machine” (Magic: The Gathering) with modeling, texturing, look dev, and set dressing support across multiple environments, and in “New World: Rise of the Angry Earth” (announcement trailer) creating multiple building assets. Contributed to “Chaos 22” by making a large-scale garage scene used for various purposes including benchmarking in V-Ray and showcasing new software features. In “Call of Duty: Mode
Environment Artist at Blur Studio
December 31, 2021 - December 31, 2021
Legacy of the Breton's (Elder Scrolls Online) Cinematic Trailer: layout creation for multiple environments; responsible for the creation of the chapel environment; modeled, sculpted and textured multiple buildings for the city. Also contributed to Call of Duty: Modern Warfare 2 (2022) Campaign Cinematics: interior barn environment layout and asset creation from modeling to texturing.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services