I’m a passionate 3D Character Animator with over 5 years of experience in feature films, TV series, and commercial projects. I specialize in cartoon-style and stylized animation, bringing characters to life with expressive body mechanics and facial performances.
I’ve worked on international projects such as Princess and Dragon and Dolphin Boy, contributing to animations that were showcased and nominated at film festivals. Skilled in Maya, Blender, and Unity pipelines, I’m also familiar with Reallusion Character Creator and iClone workflows, and I’m a fast learner who adapts quickly to new tools.
What makes me stand out is my ability to capture personality and emotion in characters while keeping animation workflows efficient. I thrive in remote collaboration, enjoy feedback-driven processes, and bring creativity, attention to detail, and reliability to every project.
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