I’m Narongtum Sri-ubol, a senior rigger and 3D generalist based in Bangkok, Thailand, with strong experience building reliable character and prop rigs for both animation and game pipelines. I’ve supported productions across TVC and media content, and later specialized in in-game and cinematic rigs where deformation quality, scene organization, and rig usability are essential.
I enjoy turning animator requests into practical, well-structured rigging tools—often automating repetitive steps to keep publishing smooth and technical issues under control in Maya. My background also includes motion graphics work using AE and collaboration with modelers and animators to ensure the whole production workflow stays efficient, clean, and production-ready.
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