I’m Narongtum Sri-ubol, a senior rigger and 3D generalist based in Bangkok, Thailand, with strong experience building reliable character and prop rigs for both animation and game pipelines. I’ve supported productions across TVC and media content, and later specialized in in-game and cinematic rigs where deformation quality, scene organization, and rig usability are essential. I enjoy turning animator requests into practical, well-structured rigging tools—often automating repetitive steps to keep publishing smooth and technical issues under control in Maya. My background also includes motion graphics work using AE and collaboration with modelers and animators to ensure the whole production workflow stays efficient, clean, and production-ready.…

Narongtum Sri-ubol

I’m Narongtum Sri-ubol, a senior rigger and 3D generalist based in Bangkok, Thailand, with strong experience building reliable character and prop rigs for both animation and game pipelines. I’ve supported productions across TVC and media content, and later specialized in in-game and cinematic rigs where deformation quality, scene organization, and rig usability are essential. I enjoy turning animator requests into practical, well-structured rigging tools—often automating repetitive steps to keep publishing smooth and technical issues under control in Maya. My background also includes motion graphics work using AE and collaboration with modelers and animators to ensure the whole production workflow stays efficient, clean, and production-ready.…

Available to hire

I’m Narongtum Sri-ubol, a senior rigger and 3D generalist based in Bangkok, Thailand, with strong experience building reliable character and prop rigs for both animation and game pipelines. I’ve supported productions across TVC and media content, and later specialized in in-game and cinematic rigs where deformation quality, scene organization, and rig usability are essential.

I enjoy turning animator requests into practical, well-structured rigging tools—often automating repetitive steps to keep publishing smooth and technical issues under control in Maya. My background also includes motion graphics work using AE and collaboration with modelers and animators to ensure the whole production workflow stays efficient, clean, and production-ready.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Thai
Fluent
English
Intermediate

Work Experience

Senior Rigging Artist at Jumbo Jumps
January 1, 2024 - Present
Automated asset file handling and streamlined rig publishing processes. Maintained the rigging pipeline and supported technical issues in Maya. Developed a file asset manager integrated with SVN for improved versioning and asset management.
Senior Rigger at True Axion Interactive
January 1, 2018 - January 1, 2023
Developed character and prop rigs for in-game and cinematic assets. Created custom rigging tools based on animator requests and automated asset file handling to streamline the rig publishing process. Maintained the rigging pipeline and supported technical issues in Maya.
Technical Animator at Igloo Studio
January 1, 2013 - January 1, 2018
Designed character rigs and prop setups for animation production. Collaborated with modelers and animators to ensure rig usability, maintained scene hygiene and deformation quality, and supported pipeline maintenance and scripting tasks.
3D Generalist (Props/Characters/Vehicles) at Igloo Studio
January 1, 2009 - January 1, 2011
Modeled props, vehicles, and characters. Rigged and animated characters, and rendered scenes for TVC and media content.
Webstar Thailand - Motion Graphics (3D to AE) / Motion graphics execution at Webstar Thailand
January 1, 2008 - January 1, 2009
Executed motion graphics by translating 3D scenes into graphic animations using After Effects. Helped implement storyboards for projects and addressed feedback from internal stakeholders and external clients.

Education

Master of Fine Arts (M.F.A.) - Creative Art at King Mongkut's University of Technology Thonburi
January 1, 2011 - January 1, 2013
Bachelor of Sciene (BS) - Applied Computer Science (Multimedia) at Chulalongkorn University
January 1, 2003 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics, Software & Internet