I am a multidisciplinary artist working across diverse forms of visual art. I am looking to explore new techniques and methods that align with the organic coherence of the project's narrative.

Tristan Siodlak

I am a multidisciplinary artist working across diverse forms of visual art. I am looking to explore new techniques and methods that align with the organic coherence of the project's narrative.

Available to hire

I am a multidisciplinary artist working across diverse forms of visual art.

I am looking to explore new techniques and methods that align with the organic coherence of the project’s narrative.

Language

French
Fluent
English
Advanced

Work Experience

Directeur créatif / CG Supervisor / Auteur-Réalisateur at Nadasdy Film
May 1, 2023 - Present
Auteur/Réalisateur du court-métrage Body as home; CG supervisor pour le long-métrage Séraphine; Recherches visuelles 2D-3D, création du pipeline et des assets; supervision de l’équipe sur un court-métrage sous la direction de Zoltán Horváth; participation à Chaos ex machina teaser sous la direction d'Isabelle Favez.
Lead Artist 3D at Cie Gilles Jobin
May 1, 2019 - May 1, 2023
Concept, recherches, réalisation 3D et management de l’équipe graphique sur Sunset Motel (VR); Cosmogony (LiveShow sous Unity); La comédie Virtuelle (LiveShow sous Unity); Virtual Crossing (2020-2022) (LiveShow sous Unity); Real Time (Projection); DanceTrail (App XR); Magic Window (App XR).
Artiste 3D at ArtMeta
February 1, 2022 - August 1, 2022
Création de l’environnement, ambiances lumineuses et pipeline de production d’une expérience VR.
Artiste 3D at Dreamscape Immersive
July 1, 2019 - July 1, 2019
Création d’avatars pour une expérience VR.
Artiste 3D at ArtAnim
June 1, 2018 - April 1, 2019
Recherches Game Design, Scénographie 3D, modelisation et création de personnage pour Geneva 1850 - A revolutionary journey. (XR)
Artiste 3D at Cie Gilles Jobin
February 1, 2017 - June 1, 2018
Recherches et totalité de la création visuelle pour VR_I (XR). En collaborations avec Artanim.
Infographiste 3D at Kenzan Technologies
November 1, 2013 - December 1, 2016
Conception et réalisation hologramme pour publicité; création de ressources, textures, shader, lighting et compositing; conception et réalisation de contenu pour VR.
Infographiste 3D junior at Artefacts-studio
January 1, 2013 - March 1, 2013
Modelisation / texturing de personnages principaux pour un jeu video multi plateformes (Garfield Kart).
Stagiaire at OUAT Entertainment
June 1, 2012 - August 1, 2012
Recherche en préproduction pour deux jeux vidéo, production d’éléments graphique et de tableau d’objet caché pour un point and clic.
Stagiaire at Another way 2 play
June 1, 2011 - July 1, 2011
Recherche de rendu graphique et Texturing pour Paris Pinball, Texturing pour Tokyo Pinball.
Creative Director / CG Supervisor / Author-Realisator at Nadasdy Film
May 1, 2023 - Present
- Author-Director of the short film Body as Home; - CG supervisor for the feature film Séraphine; - 2D-3D visual research, pipeline creation and assets, supervising the team for Chaos ex machina; - 2D-3D visual research and assets for a feature film development teaser (Rouxelle et les pirates).
Lead 3D Artist at Cie Gilles Jobin
May 1, 2019 - May 1, 2023
Concept, research, 3D production and management of the graphics team on Sunset Motel (VR); Cosmogony (LiveShow under Unity); La comédie Virtuelle (LiveShow under Unity); Virtual Crossing (LiveShow under Unity) 2020-2022; Real Time (Projection); DanceTrail (XR App); Magic Window (XR App).
3D Artist at ArtMeta
February 1, 2022 - August 1, 2022
Creation of the environment, lighting atmospheres and production pipeline for a VR experience.
3D Artist at Dreamscape Immersive
July 1, 2019 - July 1, 2019
Creation of avatars for a VR experience.
3D Artist at Artanim
June 1, 2018 - April 1, 2019
Game design research, 3D scenography, modelling and character creation for Geneva 1850 - A revolutionary journey. (XR)
3D Artist at Cie Gilles Jobin
February 1, 2017 - June 1, 2018
Research and all visual creation for VR_I (XR) In collaboration with Artanim.
3D Graphic Designer at Kenzan Technologies
November 1, 2013 - December 1, 2016
Design and production of holograms for advertising; creation of textures, shaders, lighting and compositing; content for VR.
Junior 3D Graphic Designer at Artefacts-studio
January 1, 2013 - March 1, 2013
Modeling/texturing of main characters for Garfield Kart (multi-platform).
Intern at OUAT Entertainment
June 1, 2012 - August 1, 2012
Pre-production research for two video games, production of graphic elements and hidden object tables for a point-and-click game.
Intern at Another Way 2 Play
June 1, 2011 - July 1, 2011
Graphic rendering and texturing research for Paris Pinball, texturing for Tokyo Pinball; iOS app.

Education

Bachelor en infographie et animation 3D at Bellecour ecoles d’art
January 1, 2009 - January 1, 2012
Bac STI Art appliqués at Bellecour ecoles d’art
January 1, 2007 - January 1, 2009
Bachelor's degree in computer graphics and 3D animation at Bellecour art schools
January 1, 2009 - January 1, 2012
Baccalaureate in applied arts at Bellecour art schools
January 1, 2007 - January 1, 2009

Qualifications

Innovation Award
January 11, 2030 - January 12, 2026
People’s Choice Award NUMIX
January 11, 2030 - January 12, 2026
Interactive XR Experience Award
January 11, 2030 - January 12, 2026
Qualisys Ambassador Award
January 11, 2030 - January 12, 2026
Most Innovative Use of Technology Award
January 11, 2030 - January 12, 2026
Innovation Award
January 11, 2030 - March 25, 2026
People’s Choice Award NUMIX
January 11, 2030 - March 25, 2026
Interactive XR Experience Award
January 11, 2030 - March 25, 2026
Qualisys Ambassador Award
January 11, 2030 - March 25, 2026
Most Innovative Use of Technology Award
January 11, 2030 - March 25, 2026

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Other, Gaming