I am an innovative 3D Artist specializing in creating high-quality 3D models for gaming and animation. I excel in both stylized and realistic character pipelines, with comprehensive skills in sculpting, texturing, and Unreal Engine integration. I have experience working remotely for multiple companies where I developed game-ready characters including animals and creatures, performed retopology, UV unwrapping, texturing, rigging, animation, and material setup. I am passionate about collaborating with teams and continuously improving through feedback while meeting deadlines consistently.

Meruzhan Nasibyan

I am an innovative 3D Artist specializing in creating high-quality 3D models for gaming and animation. I excel in both stylized and realistic character pipelines, with comprehensive skills in sculpting, texturing, and Unreal Engine integration. I have experience working remotely for multiple companies where I developed game-ready characters including animals and creatures, performed retopology, UV unwrapping, texturing, rigging, animation, and material setup. I am passionate about collaborating with teams and continuously improving through feedback while meeting deadlines consistently.

Available to hire

I am an innovative 3D Artist specializing in creating high-quality 3D models for gaming and animation. I excel in both stylized and realistic character pipelines, with comprehensive skills in sculpting, texturing, and Unreal Engine integration.

I have experience working remotely for multiple companies where I developed game-ready characters including animals and creatures, performed retopology, UV unwrapping, texturing, rigging, animation, and material setup. I am passionate about collaborating with teams and continuously improving through feedback while meeting deadlines consistently.

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Language

Armenian
Fluent
English
Advanced

Work Experience

3D Character Artist at 3 Meta D
May 1, 2025 - Present
Created high-quality, game-ready characters including animals and creatures. Performed retopology, UV unwrapping, texturing, rigging, and animation. Set up Unreal Engine materials and animation blueprints. Participated in weekly team meetings and collaborative work discussions. Received and applied feedback from the lead artist on a weekly basis.
3D Character Artist at Upwork (Freelance)
April 30, 2025 - August 15, 2025
Created stylized and realistic 3D character models for clients across gaming and animation industries. Sculpted high-resolution characters in ZBrush and retopologized for real-time engines. Textured assets using Substance Painter and Photoshop, optimized for Unreal Engine. Designed clothing with Marvelous Designer and authored materials for in-game use. Communicated with international clients to deliver revisions and meet deadlines. Maintained 100% positive feedback and repeat client collaborations.

Education

Master’s Degree in Physics at vanadzor state university
April 24, 2025 - May 24, 2008
Physics Degree at Vanadzor State University
September 1, 2001 - May 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet