Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Afrikaans
Fluent
Work Experience
Freelance Artist at Freelance
January 11, 2010 - PresentGraphic Design:
Concept Development: Collaborate with clients or team members to understand project
goals and create visual concepts that meet those objectives.
Branding: Design logos, branding materials, and marketing collateral that reflect the
client's brand identity.
Layout Design: Create visually appealing layouts for print and digital media, ensuring
effective communication of information.
Typography: Select and apply appropriate typefaces to enhance the visual impact and
legibility of designs.
Image Editing: Use graphic design software (such as Adobe Photoshop and Illustrator)
to edit and manipulate images for projects.
Print Production: Prepare files for print, ensuring color accuracy and quality standards
are met.
Feedback Implementation: Revise designs based on client or team feedback to achieve
the desired outcome.
3D Animation:
Character Animation: Create fluid and engaging animations for characters, adhering to
animation principles to convey emotions and actions effectively.
Environment Creation: Design and build 3D environments and assets that enhance
storytelling in animated projects.
Rigging and Skinning: Prepare characters for animation by creating rigs and applying
skinning techniques.
Motion Graphics: Design and animate motion graphics for various media, including
video production and online content.
Collaboration: Work closely with writers and directors to understand the narrative and
develop animations that support the story.
Software Proficiency: Utilize industry-standard software such as Autodesk Maya,
Blender, or Cinema 4D to produce high-quality animations.
Quality Assurance: Review and refine animations to ensure they meet technical specifi-
cations and artistic standards.
3D Architectural Visualizations:
Client Consultation: Meet with clients to gather requirements and understand their
vision for architectural projects.
Modeling: Create accurate 3D models of architectural structures using CAD software
and visualization tools.
Lighting and Rendering: Set up lighting and rendering parameters to produce photoreal-
istic visualizations that showcase designs effectively.
Material Application: Apply textures and materials to 3D models to simulate real-world
surfaces and finishes.
Presentation Preparation: Create presentations or virtual tours to showcase designs to
clients and stakeholders.
Revisions: Incorporate feedback from clients and make necessary changes to visualiza-
tions.
Project Collaboration: Work alongside architects, engineers, and other professionals to
ensure project accuracy and feasibility.
Character Creation:
Character Design: Develop unique character concepts that align with project narratives
and themes.
Modeling and Sculpting: Build detailed 3D models of characters using sculpting
software and modeling techniques.
Texture and Material Creation: Create and apply textures to characters to add realism
and depth, including skin, clothing, and accessories.
Animation Preparation: Ensure characters
Education
Graphic Design at Damelin College
February 7, 2000 - November 30, 2000Diploma in Digital Publishing, Graphics and Animation at Damelin College
January 1, 2000 - July 1, 2001Art/Design Studies at Ruth Prowse School of Art
January 1, 2007 - January 19, 2026Tertiary Education at City Varsity
January 1, 2008 - January 19, 2026Digital Publishing, Graphics and Animation at Damelin College
September 1, 2005 - December 1, 2009Matric at Unknown
January 11, 2030 - January 19, 2026Art/Graphic Design studies at Ruth Prowse School of Art
January 1, 2008 - January 19, 2026Qualifications
Matric
January 1, 1994 - December 31, 1994Matric
January 11, 2030 - January 19, 2026Digital Publishing, Graphics and Animation
September 1, 2005 - December 1, 2009Industry Experience
Media & Entertainment, Professional Services, Education, Software & Internet, Retail
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