Hi, I am Natalia Pivkina, a video editor and 3D animator with a solid engineering and design background. I love turning complex ideas into engaging visuals, using tools like Blender, Unity, After Effects, and Premiere Pro to craft cinematic trailers, gameplay sequences, and social-media content. Over the years I have collaborated on game trailers, flight-simulator components, and artistically-driven projects, thriving in cross-functional teams and fast-paced environments. I am always eager to learn, experiment, and push the boundaries of storytelling through motion and design.

Natalia Pivkina

Hi, I am Natalia Pivkina, a video editor and 3D animator with a solid engineering and design background. I love turning complex ideas into engaging visuals, using tools like Blender, Unity, After Effects, and Premiere Pro to craft cinematic trailers, gameplay sequences, and social-media content. Over the years I have collaborated on game trailers, flight-simulator components, and artistically-driven projects, thriving in cross-functional teams and fast-paced environments. I am always eager to learn, experiment, and push the boundaries of storytelling through motion and design.

Available to hire

Hi, I am Natalia Pivkina, a video editor and 3D animator with a solid engineering and design background. I love turning complex ideas into engaging visuals, using tools like Blender, Unity, After Effects, and Premiere Pro to craft cinematic trailers, gameplay sequences, and social-media content.

Over the years I have collaborated on game trailers, flight-simulator components, and artistically-driven projects, thriving in cross-functional teams and fast-paced environments. I am always eager to learn, experiment, and push the boundaries of storytelling through motion and design.

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Language

Russian
Fluent
English
Fluent
French
Advanced
Norwegian
Intermediate
Spanish; Castilian
Intermediate

Work Experience

Video Editor at FREE AGENCY
June 1, 2024 - Present
Editing with Premiere Pro, After Effects, Audition; Unity, Procreate, InDesign, Photoshop, Illustrator, Blender, CorelDraw; CapCut; short-form social content; storytelling and visuals.
Video Editor at FREE AGENCY
June 1, 2024 - January 1, 2025
Video editing using Premier Pro, After Effects, Audition; Unity, Procreate, InDesign, Photoshop, Illustrator, Blender, CorelDraw; contributing to motion graphics and social media content.
Intern 3D Animator at Landell Games
April 30, 2024 - September 20, 2025
Led game trailer development in Unity; storyboard creation; animating cutscenes; camera actions; environmental VFX; terrain sculpting and landscape design; post-production editing.
Intern 3D Animator at Landell Games
April 1, 2024 - September 20, 2025
Video/Audio recording, multiple-camera shoots; RAW editing; motion graphics; leading game trailer development in Unity; storyboard creation; animating cutscenes; cinematic camera actions; environmental VFX and landscape design.
Video Editor at FREELANCE
May 31, 2023 - September 20, 2025
Vertical video edits for social platforms (YouTube, TikTok); calm style podcast edits and trend-style caption/cut/graphics edits; tech news content.
Video Editor at FREELANCE
May 1, 2023 - September 20, 2025
Video editing for social media platforms (Facebook, Reels); thumbnail design; storytelling, cooking, traveling, animals, art/craft, and true crime content; focus on calm and trend-style edits with detailed attention to sound and graphics.
Video Editor at FREELANCE
February 1, 2022 - Present
Video editing for clients; AfterEffect, PremierPro, Audition.
Videographer at CREATIVEMORNINGS
October 31, 2020 - September 20, 2025
Video/Audio recording with multiple cameras, RAW editing, motion graphics.
Videographer at CREATIVEMORNINGS
October 1, 2020 - September 20, 2025
Video recording with multiple cameras, RAW editing, motion graphics; contributed to various visual storytelling projects.
Video Editor at CREATIVEMORNINGS
September 1, 2018 - Present
Video editing for social media platforms, thumbnail design.
Design Engineer at TRANSAS AVIATION, Russia
September 30, 2014 - September 20, 2025
3D design (2D drawing and specification) of components of flight simulators for civil and military helicopters and airplanes. Project planning, production supervision, sub-supplier coordination, purchases, fabrication and assembly. Stress calculations for steel structures; motion platform mounting; visual projection system; flight control loading systems; cockpit panels.
Design Engineer at TRANSAS AVIATION
September 30, 2014 - September 20, 2025
Book illustration, painting, graphic design, wall painting.
Fine Art Artist at ELVELI.STUDIO
September 1, 2014 - Present
Fine art, book illustration, graphic design, and wall design; ongoing project work.
Fine Art Artist at ELVELI.STUDIO
September 1, 2014 - Present
Fine art creation, book illustration, painting, graphic design, and wall design; ongoing project work.
Design Engineer at TRANSAS AVIATION, Russia
September 1, 2014 - September 20, 2025
3D design of components for flight simulators; project planning; production supervision; coordination with sub-suppliers; stress calculations for steel structures; cockpit panels; motion platform mounting; flight control loading systems; contributed to Unity VFX and environment design.
Fine Art Artist at ELVELI.STUDIO
September 1, 2014 - Present
Volunteer. Video recording, editing, graphic animation.
Intern / Practical Training at NOVANANO, France
July 31, 2011 - September 20, 2025
Video editing for social media platforms (Facebook, Reels); storytelling, thumbnail design.
Practical training at NOVANANO, France
July 1, 2011 - September 20, 2025
Practical training focused on After Effects, Premiere Pro, Audition, and Photoshop; video editing for social media; storytelling across topics.
Graduate Residency at NOVANANO
July 1, 2011 - September 20, 2025
3D design (2D drawing and specification) of components of flight simulators for civil and military helicopters and airplanes. Project plan accomplishment. Production supervision. Coordination for sub-suppliers, purchases, fabrication, and assembly. Stress calculations for steel structures. Motion platform mounting, visual projection system, flight control loading systems, cockpit panels.
Operator of manual production at ABB Entrelec, France
August 31, 2010 - September 20, 2025
Production line for assemblies of High Voltage Products; diagnostics and fault handling; practical training.
Manual Production Operator at ABB Entrelec, France
August 31, 2010 - September 20, 2025
Operator of manual production on a semi-automatic machine. Production line for assemblies of High Voltage Products. Diagnostics and fault handling.
Intern at ABB Entrelec, France
August 1, 2010 - September 20, 2025
Operator of manual production on a semi-automatic machine; diagnostics and fault handling; worked with Blender, Unity, After Effects, Premiere Pro, Photoshop for related tasks.

Education

Master at INSA de Lyon, France
September 1, 2008 - June 1, 2010
Bachelor at Siberian Federal University, Russia
September 1, 2004 - June 1, 2008
Master at UPC ETSEIB, Spain
September 1, 2010 - June 1, 2011
Master in Mechanical Engineering at INSA de Lyon (Erasmus Mundus)
September 1, 2008 - June 30, 2010
Master in Mechanical Engineering at UPC ETSEIB (Erasmus Mundus)
September 1, 2010 - June 30, 2011
Bachelor at SFU
September 1, 2004 - June 30, 2008
Bachelor at SFU, Russia
September 1, 2004 - June 30, 2008
Master at INSA de Lyon, France
September 1, 2008 - June 30, 2010
Master at UPC ETSEIB, Spain
September 1, 2010 - June 30, 2011
Erasmus Mundus Program, Mechanical Engineering at Erasmus Mundus Program, Faculty of Engineering
January 11, 2030 - September 20, 2025

Qualifications

Driver license B
January 11, 2030 - September 20, 2025

Industry Experience

Manufacturing, Professional Services, Media & Entertainment, Education, Software & Internet
    game trailer production

    Animations made in Blender, final renders in Unity. “Apoceus” project in Landell Games.
    Leading the game trailer development in Unity, including storyboard creation, animating cutscenes, implementing cinematic camera actions, and integrating environmental VFX. Contributing to land- scape design by terrain sculpting, decoration, and creation of environmental Unity VFX. Coordinating the assembly of various components into a cohesive whole, ensuring seamless integration and conti- nuity. Managing post-production video edits to refine and enhance the final trailer output.
    intrenship - 2023 - 2024