Hi, I am Natalia Pivkina, a video editor and 3D animator with a solid engineering and design background. I love turning complex ideas into engaging visuals, using tools like Blender, Unity, After Effects, and Premiere Pro to craft cinematic trailers, gameplay sequences, and social-media content.
Over the years I have collaborated on game trailers, flight-simulator components, and artistically-driven projects, thriving in cross-functional teams and fast-paced environments. I am always eager to learn, experiment, and push the boundaries of storytelling through motion and design.
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Animations made in Blender, final renders in Unity. “Apoceus” project in Landell Games.
Leading the game trailer development in Unity, including storyboard creation, animating cutscenes, implementing cinematic camera actions, and integrating environmental VFX. Contributing to land- scape design by terrain sculpting, decoration, and creation of environmental Unity VFX. Coordinating the assembly of various components into a cohesive whole, ensuring seamless integration and conti- nuity. Managing post-production video edits to refine and enhance the final trailer output.
intrenship - 2023 - 2024
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