I'm a University Graduate, who has had a couple of short roles in the games and film industry. I specialize in 3D modelling, texturing, the basics of rigging, skinning and animating, as well as environment creation. I love to create and do a lot of personal projects to learn new skills and improve as much as I can when i can. I enjoy every element of the creative process and enjoy seeing it all come together.

Nathan Byford

I'm a University Graduate, who has had a couple of short roles in the games and film industry. I specialize in 3D modelling, texturing, the basics of rigging, skinning and animating, as well as environment creation. I love to create and do a lot of personal projects to learn new skills and improve as much as I can when i can. I enjoy every element of the creative process and enjoy seeing it all come together.

Available to hire

I’m a University Graduate, who has had a couple of short roles in the games and film industry. I specialize in 3D modelling, texturing, the basics of rigging, skinning and animating, as well as environment creation.

I love to create and do a lot of personal projects to learn new skills and improve as much as I can when i can. I enjoy every element of the creative process and enjoy seeing it all come together.

See more

Language

English
Fluent

Work Experience

Volunteer 3D Artist/Animator at Red Robin Films
May 31, 2024 - September 23, 2025
Project: Hestia. Worked within Unreal Engine to create a space scene where a spaceship got hit by an asteroid and slowly drifted into space. Translated storyboards to final design. Communicated with the art director on how to improve shots to get a more cinematic feel. Worked with a Houdini artist to break up the asteroid and integrate it in Unreal Engine. Used initiative to create the final animation and shots. Imported assets, applied materials, created the environment, lighting, animations and rendered shots within Unreal Engine.
Remote 3D Artist - Intern at Huey Games
August 31, 2023 - September 23, 2025
Creation of low-poly assets including characters and environment assets. UV unwrap, textured, rigged and painted skins for assets. Communicated with concept artists to create characters and assets based on their design as well as working with the animator so the rig worked perfectly. Worked in an industry-standard environment and the industry pipeline when creating assets. Working with a team to identify and develop both aesthetic and technical issues.

Education

BA (HONS) Post-Production & VFX at University of Salford
January 1, 2020 - January 1, 2023
A Level Media - CBTEC Media Level 3 - Distinction* at New College Pontefract
January 1, 2018 - January 1, 2020
BTEC Media - Level 3 Distinction* at New College Pontefract
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services