Senior Gameplay Animator with 10 years of experience across AAA gameplay systems and feature film work. Experienced in motion capture, first- and third-person combat/locomotion animation, animation state machines, and technical animation using Unreal Engine and proprietary tools. Known for owning gameplay animation end-to-end, from pre-vis through final polish, improving animation quality, production pipelines, and cross-disciplinary collaboration. Comfortable leading external animation partners, documenting standards, mentoring animators, and solving technical challenges that strengthen game feel and ship-ready workflows. Owner of Keycraft Studios LLC -Animation Production High-quality animation built around your vision, including first person, player, combatant/AI, cinematics, keyframe, and motion capture. We integrate into your pipeline or work independently. -Animation Consulting A second pair of experienced eyes on your pipeline, rig, or shot list. We spot problems early and suggest the fastest path to a better result.

Keycraft Studios LLC

Senior Gameplay Animator with 10 years of experience across AAA gameplay systems and feature film work. Experienced in motion capture, first- and third-person combat/locomotion animation, animation state machines, and technical animation using Unreal Engine and proprietary tools. Known for owning gameplay animation end-to-end, from pre-vis through final polish, improving animation quality, production pipelines, and cross-disciplinary collaboration. Comfortable leading external animation partners, documenting standards, mentoring animators, and solving technical challenges that strengthen game feel and ship-ready workflows. Owner of Keycraft Studios LLC -Animation Production High-quality animation built around your vision, including first person, player, combatant/AI, cinematics, keyframe, and motion capture. We integrate into your pipeline or work independently. -Animation Consulting A second pair of experienced eyes on your pipeline, rig, or shot list. We spot problems early and suggest the fastest path to a better result.

Available to hire

Senior Gameplay Animator with 10 years of experience across AAA gameplay systems and feature film work. Experienced in motion capture, first- and third-person combat/locomotion animation, animation state machines, and technical animation using Unreal Engine and proprietary tools.

Known for owning gameplay animation end-to-end, from pre-vis through final polish, improving animation quality, production pipelines, and cross-disciplinary collaboration. Comfortable leading external animation partners, documenting standards, mentoring animators, and solving technical challenges that strengthen game feel and ship-ready workflows.

Owner of Keycraft Studios LLC
-Animation Production
High-quality animation built around your vision, including first person, player, combatant/AI, cinematics, keyframe, and motion capture. We integrate into your pipeline or work independently.

-Animation Consulting
A second pair of experienced eyes on your pipeline, rig, or shot list. We spot problems early and suggest the fastest path to a better result.

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Work Experience

Owner/Operator at Keycraft Studios LLC
July 13, 2026 - Present
3D Animation Development, Consulting and Mentorship
Senior GamePlay Animator at Bungie Inc.
January 1, 2022 - January 1, 2026
Owned player and box animation for Marathon (2022–2026), creating responsive first-person gameplay animation while partnering closely with Design and Engineering to improve gameplay feel, readability, and player feedback. Owned first-person and third-person weapon animation systems for Destiny 2, focusing on firing, reloading, handling, and combat clarity with a strong emphasis on responsiveness and polish. Previously owned gameplay animations for Destiny 2 bosses and combatants, taking work from pre-visualization through final implementation. Led external animation partners on the Marathon UI runner, providing creative direction, reviewing deliverables, maintaining animation quality, and coordinating production across internal and external teams. Built and implemented gameplay animation systems using Bungie’s proprietary engine (expressions, layered animation, gameplay-driven inputs, and procedural functionality). Identified production bottlenecks and improved team workflows thr
Senior GamePlay Animator at Aspyr Media
January 1, 2021 - January 1, 2022
Created player gameplay animations for Star Wars: Knights of the Old Republic Remake, including combat, locomotion, traversal, and abilities. Collaborated with gameplay teams to deliver responsive animations that support combat readability and overall game feel. Worked within Unreal Engine pipelines to implement and iterate on gameplay animation.
Associate Animator / Senior Animator / Lead Animator at Steamroller Studios
January 1, 2018 - January 1, 2021
Created gameplay and character animations across multiple AAA titles including Fortnite, Mortal Kombat 11, Back 4 Blood, Dauntless, and Scavengers. Led team work directly with Epic Games to animate and implement gliders and cosmetic accessories using Unreal Engine and Blueprints. Mentored animators while maintaining quality standards across multiple concurrent projects. Worked closely with clients to review animations, communicate feedback, and iterate quickly throughout development.
Animator at Mr. X Inc.
December 31, 2015 - December 31, 2017
Created realistic character and creature animation for feature films and television including The Shape of Water, Ad Astra, Hellboy, Godless, The Strain, and Resident Evil. Produced high-quality performance animation emphasizing acting, weight, physicality, and believable character movement. Developed custom Maya tools and Python utilities to improve animator workflow and reduce repetitive production tasks. Built animation prototypes and gameplay systems in Unreal Engine to explore locomotion, combat systems, animation state machines, and implementation workflows. Authored technical documentation, onboarding guides, and production standards to improve team efficiency and knowledge sharing. Continued exploring AI-assisted workflows for documentation, scripting support, technical problem solving, and production efficiency.

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment
    Before Keycraft, Our Team Worked On:

    Destiny 2
    Marathon
    Fortnite
    Mortal Kombat 11
    Left 4 Dead: Back 4 Blood
    Dauntless
    Scavengers
    The Shape of Water
    The Strain
    A Series of Unfortunate Events