Available to hire
Hi, I’m Nathan Wood, a 3D hard surface artist focused on game-ready assets. I have experience in modelling, UV unwrapping, texturing, and rendering, with a strong understanding of PBR pipelines and real-time constraints. I’m comfortable delivering high-quality assets that fit within polygon budgets while maintaining visual fidelity.
I’ve completed a mix of freelance client work and practical studio experience, and I’m driven to contribute to engaging interactive experiences in the games industry. I value clean workflows, collaboration, and continuous skill development to stay ahead in fast-paced production environments.
Skills
Experience Level
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Language
English
Fluent
Work Experience
Freelance 3D Artist at Freelance
January 1, 2012 - PresentProvided high-quality game-ready 3D assets including modelling, UV unwrapping, texturing, lighting and rendering for multiple clients since 2012. Worked on logo visualization (Norduct), fully textured packaging assets for Aarawak confectionary (cardboard boxes and metal tins), and product renderings for custom speakers. Also completed marketing visualisations during a brief engagement with Cyan Studios in Leeds, delivering assets to standards and within deadlines. Tools: 3DS Max/Blender, Substance Painter, Photoshop, and Unreal Engine 5 for presentation.
Education
HNC at Glenrothes College
January 11, 2030 - February 5, 2026HND at Canterbury College
January 11, 2030 - February 5, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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