Hi, I’m Nathan Wood, a 3D hard surface artist focused on game-ready assets. I have experience in modelling, UV unwrapping, texturing, and rendering, with a strong understanding of PBR pipelines and real-time constraints. I’m comfortable delivering high-quality assets that fit within polygon budgets while maintaining visual fidelity. I’ve completed a mix of freelance client work and practical studio experience, and I’m driven to contribute to engaging interactive experiences in the games industry. I value clean workflows, collaboration, and continuous skill development to stay ahead in fast-paced production environments.

Nathan Wood

Hi, I’m Nathan Wood, a 3D hard surface artist focused on game-ready assets. I have experience in modelling, UV unwrapping, texturing, and rendering, with a strong understanding of PBR pipelines and real-time constraints. I’m comfortable delivering high-quality assets that fit within polygon budgets while maintaining visual fidelity. I’ve completed a mix of freelance client work and practical studio experience, and I’m driven to contribute to engaging interactive experiences in the games industry. I value clean workflows, collaboration, and continuous skill development to stay ahead in fast-paced production environments.

Available to hire

Hi, I’m Nathan Wood, a 3D hard surface artist focused on game-ready assets. I have experience in modelling, UV unwrapping, texturing, and rendering, with a strong understanding of PBR pipelines and real-time constraints. I’m comfortable delivering high-quality assets that fit within polygon budgets while maintaining visual fidelity.

I’ve completed a mix of freelance client work and practical studio experience, and I’m driven to contribute to engaging interactive experiences in the games industry. I value clean workflows, collaboration, and continuous skill development to stay ahead in fast-paced production environments.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent

Work Experience

Freelance 3D Artist at Freelance
January 1, 2012 - Present
Provided high-quality game-ready 3D assets including modelling, UV unwrapping, texturing, lighting and rendering for multiple clients since 2012. Worked on logo visualization (Norduct), fully textured packaging assets for Aarawak confectionary (cardboard boxes and metal tins), and product renderings for custom speakers. Also completed marketing visualisations during a brief engagement with Cyan Studios in Leeds, delivering assets to standards and within deadlines. Tools: 3DS Max/Blender, Substance Painter, Photoshop, and Unreal Engine 5 for presentation.

Education

HNC at Glenrothes College
January 11, 2030 - February 5, 2026
HND at Canterbury College
January 11, 2030 - February 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet