Senior 3D Character Artist with 6+ years of experience creating immersive, high-quality character and prop assets. I work across modeling, sculpting, realistic texturing, lighting/rendering workflows, and real-time optimization for games.

Subhajit Nath

Senior 3D Character Artist with 6+ years of experience creating immersive, high-quality character and prop assets. I work across modeling, sculpting, realistic texturing, lighting/rendering workflows, and real-time optimization for games.

Available to hire

Senior 3D Character Artist with 6+ years of experience creating immersive, high-quality character and prop assets. I work across modeling, sculpting, realistic texturing, lighting/rendering workflows, and real-time optimization for games.

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Language

English
Fluent
Hindi
Fluent

Work Experience

Character Artist at Saffronic - Bangalore
February 1, 2026 - Present
Modeled and sculpted various characters for EA Madden 26/27. Created realistic textures using an industry-standard pipeline. Worked on character props and related assets, supporting overall character quality and in-game readiness.
Mid Character Artist at Technicolor India Private Limited - Bangalore
March 1, 2024 - November 30, 2025
Modeled and sculpted characters for FC 25 (FIFA). Produced realistic textures using an industry-standard pipeline. Worked on various hairstyles and created realistic hair using haircards for game-ready character presentation.
Senior 3D Artist at Juego Studio Private Limited - Bangalore
August 1, 2019 - March 31, 2024
Created high-quality 3D artwork within technical budgets and aggressive deadlines. Modeled and sculpted characters and props for games; collaborated with design and development teams on direction. Delivered diverse assets including video games and VR experiences. Conducted R&D to improve tools and production efficiency. Mentored junior artists and stayed current with emerging techniques and workflow/pipeline improvements.

Education

Bachelor of Fine Arts (Fine Arts) at Sangai International University - Manipur
January 1, 2019 - August 18, 2026
Private intermediate game art course at Gumroad (Look Dev Realistic Skin for Characters AAA game 3D character art course)
January 11, 2030 - August 18, 2026

Qualifications

Look Dev Realistic Skin for Characters (AAA game 3D character art course)
January 11, 2030 - August 18, 2026

Industry Experience

Gaming, Media & Entertainment
    THE HEMOMANCER - Real Time

    This work was created with reference to the concept of Adam Lee. The idea was to create a real-time version of the concept
    I changed the hair because it was not going with the face i did😅 probably will redo the hair and face later
    Hope you enjoy!

    Creatures

    A stylized alien creature project focused on combining organic anatomy with hard-surface mechanical elements to create a unique sci-fi character.

    The creature was sculpted with intricate armor plating, exposed organic structures, cables, spikes, and segmented limbs. The design explores a contrast between biological forms and engineered technology, giving the character an unsettling yet functional sci-fi appearance.

    The project also includes a second design variation featuring a geometric, shell-like body with exposed organic elements and skeletal legs, allowing exploration of different shapes, materials, and creature silhouettes.

    Key Focus

    • Creature and character sculpting
    • Organic and hard-surface modeling
    • Detailed mechanical armor design
    • Sci-fi creature design
    • High-detail surface detailing
    • Texturing and material development
    • Multiple design variations

    The goal was to create visually distinctive creatures suitable for games, cinematic projects, or sci-fi concept development, with a strong emphasis on silhouette, surface detail, and the relationship between mechanical and biological forms.

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