Available to hire
I’m Ignacio Costa, a Unity-focused developer specializing in interactive 3D apps, XR tools, and mobile/WebGL experiences. I have 7+ years building immersive projects and I work with C#, shader programming, LiDAR scanning, and native iOS plugin integration. I founded Sofrito Games to explore the intersection of real-world data, simulation, and procedural design.
I thrive in small teams, value fast iteration, and enjoy turning complex graphics pipelines into smooth, engaging experiences. My work spans mobile games, AR/VR tooling, and real-time 3D experiences, and I love mentoring others and shipping products from concept to release.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Fluent
Catalan; Valencian
Intermediate
Work Experience
Unity Developer at CompanyBox
September 1, 2021 - PresentRebuilt and optimized a proprietary Unity WebGL application for 3D packaging design. Engineered real-time texture/mesh updates for interactive, user-driven branding. Maintained modular C# systems and rewrote Unity packages for better performance. Built JavaScript ↔ WebGL plugins for app-to-website communication. Authored custom ShaderLab/HLSL shaders to enhance visual fidelity. Applied memory optimization techniques for image-heavy workflows. Managed Bitbucket repos and code reviews; ongoing consulting for CompanyBox and FedEx.
Founder / Lead Developer at Sofrito Games
January 1, 2014 - PresentDeveloped and published mobile games using Unity; full-cycle development. Led CPI test campaigns with Voodoo to iterate on hyper-casual prototypes. Built iOS LiDAR-scanning app using Unity + ARKit, exporting textured FBX meshes. Implemented UV slicing, trilinear texturing, and custom shaders. Modeled, rigged, and textured 3D assets in Blender. Integrated Google Cloud for asset storage and backend processing. Deployed pipelines via Docker/Kubernetes for scalable texture decoding. Used Google Maps SDK for AR geolocation anchoring. Integrated Core ML via native iOS ↔ Unity bridges for real-time AI features. Optimized mobile/WebGL performance with coroutine-based pipelines. Built a mixed-reality pinball game for Meta Quest blending physical and virtual gameplay.
Live Audio Recording Assistant / Mixer at Freelance – NYC
January 1, 2014 - October 13, 2025Supported Bloomberg and others in live and broadcast audio recording. Used Logic Pro, Pro Tools, and VST chains for editing and mastering.
Audio Engineer at Razor Head Music
January 1, 2009 - October 13, 2025Produced multilingual radio/TV commercials for Latin American markets. Managed VO sessions, post-processing, and broadcast mastering.
Junior Audio Producer Tester at La Oreja Digital
January 1, 2005 - October 13, 2025Reviewed/stested pro audio gear, DAWs, and plugins. Wrote support content and tutorials for a large Spanish-speaking community.
Unity Developer at CompanyBox (Remote)
September 1, 2023 - October 13, 2025Rebuilt and optimized a proprietary Unity WebGL application for 3D packaging design; engineered real-time texture and mesh updates for interactive user-driven branding; maintained modular C# systems; rewrote Unity packages for better performance; built JavaScript ↔ WebGL plugins for app ↔ website communication; authored custom ShaderLab/HLSL shaders; applied memory optimization techniques for image-heavy workflows; managed Bitbucket repositories and code reviews; ongoing consulting for CompanyBox/FedEx.
Founder & Lead Developer at Sofrito Games
January 1, 2014 - PresentFounded and lead Sofrito Games, developing and publishing mobile games with Unity; full-cycle development; ran CPI campaigns with Voodoo; built an iOS LiDAR-scanning app using Unity and ARKit exporting textured FBX meshes; implemented UV slicing, triangulated texturing, and custom shaders; modeled, rigged, and textured 3D assets in Blender; integrated Google Cloud for asset storage and backend processing; deployed pipelines via Docker and Kubernetes for scalable texture decoding; used Google Maps SDK for AR geolocation anchoring; integrated Core ML via native iOS ↔ Unity bridges for real-time AI features; optimized mobile/WebGL performance with coroutine-based image pipelines; created a mixed-reality pinball game for Meta Quest blending physical and virtual gameplay.
Live Audio Recording Assistant / Mixer (Freelance) at Freelance, NYC
December 31, 2014 - October 13, 2025Assisted in live and broadcast audio recording; used Logic Pro, Pro Tools, and VST chains for editing and mastering.
Audio Engineer at Razor Head Music
December 31, 2009 - October 13, 2025Produced multilingual radio/TV commercials for Latin American markets; managed VO sessions, post-processing, and broadcast mastering.
Junior Audio Product Tester at La Oreja Digital
January 1, 2005 - October 13, 2025Reviewed and tested pro audio gear, DAWs, and plug-ins; wrote support content and tutorials for a large Spanish-speaking community.
Unity Developer at CompanyBox
September 1, 2023 - October 19, 2025Rebuilt and optimized a proprietary Unity WebGL application for 3D packaging design, implementing real-time texture and mesh updates for interactive branding. Maintained modular C# systems, developed Unity WebGL plugins for app-to-website communication, authored custom ShaderLab/HLSL shaders, and performed memory optimizations for image-heavy workflows. Led code reviews and contributed to CI pipelines using Docker and Kubernetes.
Founder / Lead Developer at Sofrito Games
January 1, 2014 - PresentFounded Sofrito Games and led full-cycle mobile game development using Unity; published titles and managed CPI campaigns. Built an iOS LiDAR scanning app with Unity + ARKit, exported textured FBX assets, performed UV unwrapping, and authored custom shaders. Modeled and textured assets in Blender, integrated Google Cloud for asset storage and backend processing, and deployed pipelines with Docker/Kubernetes for scalable deployments. Bridged Core ML for real-time AI features and shipped a mixed-reality game for Meta Quest.
Audio Recording Assistant / Mixer at Freelance – NYC
December 31, 2014 - October 19, 2025Assisted live/broadcast audio recording for clients, supported VO sessions, and handled post-processing, editing, and mastering using Logic Pro, Pro Tools, and VST chains.
Audio Engineer / Producer at Razor Head Music
December 31, 2009 - October 19, 2025Produced multilingual radio/TV commercials; managed VO sessions, post-processing, and broadcast mastering.
Junior Audio Product Tester at LaOReja Digital
December 31, 2005 - October 19, 2025Reviewed and tested pro audio gear, DAWs, and plug-ins; produced support content and tutorials for a large Spanish-speaking community.
Education
Computer Systems Engineering Coursework at Universidad Nacional de Educación a Distancia (UNED)
January 1, 2002 - January 1, 2005Computer Systems Engineering at UNED (Universidad Nacional de Educación a Distancia)
January 1, 2002 - January 1, 2005Computer Systems Engineering Coursework at Universidad Nacional de Educación a Distancia (UNED)
January 1, 2002 - December 31, 2005Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire a 3D Animator
We have the best 3d animator experts on Twine. Hire a 3d animator in New York today.