I hold a Master’s degree in Game Design and have a strong passion for creating engaging, polished, and satisfying gameplay experiences through thoughtful systems design, level design, and iteration. In my projects, I’ve worked on designing and iterating combat encounters, gameplay systems, and level flow, often using tools such as Unity/Unreal and Google Sheets to prototype, balance, and refine ideas based on testing and feedback. I enjoy breaking down features into implementable components and working closely with other disciplines to make sure designs translate well into the final experience. As a player, I’m especially inspired by games like Helldivers 2, Resident Evil 4 Remake, and Call of Duty: Modern Warfare II, which have shaped how I think about combat feel, pacing, tension, and player feedback. I try to bring those lessons into my own work by focusing on clarity, strong moment-to-moment gameplay, and systems that encourage replayability and mastery. I’m highly motivated to continue learning, improving my skills, and adapting to new tools and workflows. I believe I would be a reliable, curious, and passionate addition to your team, and I would love the opportunity to contribute to your projects.

Naveen Kurian Thampy

I hold a Master’s degree in Game Design and have a strong passion for creating engaging, polished, and satisfying gameplay experiences through thoughtful systems design, level design, and iteration. In my projects, I’ve worked on designing and iterating combat encounters, gameplay systems, and level flow, often using tools such as Unity/Unreal and Google Sheets to prototype, balance, and refine ideas based on testing and feedback. I enjoy breaking down features into implementable components and working closely with other disciplines to make sure designs translate well into the final experience. As a player, I’m especially inspired by games like Helldivers 2, Resident Evil 4 Remake, and Call of Duty: Modern Warfare II, which have shaped how I think about combat feel, pacing, tension, and player feedback. I try to bring those lessons into my own work by focusing on clarity, strong moment-to-moment gameplay, and systems that encourage replayability and mastery. I’m highly motivated to continue learning, improving my skills, and adapting to new tools and workflows. I believe I would be a reliable, curious, and passionate addition to your team, and I would love the opportunity to contribute to your projects.

Available to hire

I hold a Master’s degree in Game Design and have a strong passion for creating engaging, polished, and satisfying gameplay experiences through thoughtful systems design, level design, and iteration. In my projects, I’ve worked on designing and iterating combat encounters, gameplay systems, and level flow, often using tools such as Unity/Unreal and Google Sheets to prototype, balance, and refine ideas based on testing and feedback. I enjoy breaking down features into implementable components and working closely with other disciplines to make sure designs translate well into the final experience. As a player, I’m especially inspired by games like Helldivers 2, Resident Evil 4 Remake, and Call of Duty: Modern Warfare II, which have shaped how I think about combat feel, pacing, tension, and player feedback. I try to bring those lessons into my own work by focusing on clarity, strong moment-to-moment gameplay, and systems that encourage replayability and mastery. I’m highly motivated to continue learning, improving my skills, and adapting to new tools and workflows. I believe I would be a reliable, curious, and passionate addition to your team, and I would love the opportunity to contribute to your projects.

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