A tenacious and innovative leader within the game development space with a proven track record of guiding small multi-disciplinary teams to great success. Skilled in designing fun and engaging games as well as aligning teams towards goals and monitoring and pushing projects to excellent delivery. My projects have been featured at Gamestart Asia 2017 (Arcade Alyse) , SP Gradshow 2019 (Neon Overkill), IMDA Digital for life festival 2023 (Jam-Boree!) and SGGA Industry day 2024 (Jam-Boree! and G-Wang). Jam-Boree! was also selected to participate in Taipei GameShow 2023.

Lukesh Sundaram

A tenacious and innovative leader within the game development space with a proven track record of guiding small multi-disciplinary teams to great success. Skilled in designing fun and engaging games as well as aligning teams towards goals and monitoring and pushing projects to excellent delivery. My projects have been featured at Gamestart Asia 2017 (Arcade Alyse) , SP Gradshow 2019 (Neon Overkill), IMDA Digital for life festival 2023 (Jam-Boree!) and SGGA Industry day 2024 (Jam-Boree! and G-Wang). Jam-Boree! was also selected to participate in Taipei GameShow 2023.

Available to hire

A tenacious and innovative leader within the game development space with a proven track record of guiding small multi-disciplinary teams to great success. Skilled in designing fun and engaging games as well as aligning teams towards goals and monitoring and pushing projects to excellent delivery.

My projects have been featured at Gamestart Asia 2017 (Arcade Alyse) , SP Gradshow 2019 (Neon Overkill), IMDA Digital for life festival 2023 (Jam-Boree!) and SGGA Industry day 2024 (Jam-Boree! and G-Wang). Jam-Boree! was also selected to participate in Taipei GameShow 2023.

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Language

English
Fluent
Chinese
Intermediate

Work Experience

Game designer / Product Manager at Starpixel Studios
March 1, 2025 - November 1, 2025
- Designed a modular enemy AI architecture using Behavior Designer, increasing combat depth and player engagement - Created 4 new FPS enemies, integrating animations, SFX, VFX, and damage systems - Built and playtested 6 FPS levels - Redesigned HUD and UI to improve readability, functionality, and alignment with art direction - Reworked economy and progression systems to better support player experience and game vision. - Created, maintained and optimi zed production schedules for Starpixel projects - Led weekly scrums and facilitated mentoring sessions for junior developers - Developed project pitches and led meetings with publishers - Ran monthly stakeholder reviews covering progress, goals, budgets, and risks - Implemented risk management strategies to prevent delays and ensure on-time delivery - Conducted playtests and integrated player feedback into development - Collaborated cross-functionally with artists, programmers, and designers to maintain cohesive game direction
Mobile Game Developer at Starpixel Studios
August 31, 2024 - February 28, 2025
- Developed core gameplay features for hyper-casual tower defense and roguelike mobile games - Built onboarding tutorials and integrated art, VFX, and SFX to enhance game feel and player feedback - Implemented new towers, enemy AI, and full combat systems - Designed and implemented meta-progression and in-run progression systems - Diagnosed and optimized codebase, improving roguelike game performance by 50% - Integrated APK modules for Google Play publishing, analytics, and player engagement tracking - Collaborated closely with lead mobile developer; observed stakeholder presentations and performance metric reviews
Unity Developer Intern at Aviation Virtual Pte Ltd
March 1, 2018 - June 1, 2018
Designed and prototyped AR/VR educational and advertising applications: developed an AR firefighting education simulator in Unity; created an AR advertising prototype for a major consumer electronics company; prototyped a VR-based physical therapy aid using Leap Motion; performed calibration and maintenance of proprietary AR software.

Education

B.A in User Experience and Game Design at DigiPen Institute of Technology (Singapore)
August 1, 2021 - April 1, 2025
Graduated Honors with Merit. Specialized in Game design, programming and project management
A.A.S in Game Design and Development at Singapore Polytechnic
April 1, 2016 - April 1, 2019
Specialized in Game design, programming and project management
B.A in User Experience and Game Design at DigiPen Institute of Technology (Singapore)
January 11, 2030 - February 5, 2026
A.A.S in Game Design and Development at Singapore Polytechnic
August 1, 2021 - August 1, 2025

Qualifications

2 x Feature at SGGA Industry Day
August 1, 2024 - August 1, 2026
National games industry showcase
IMDA Digital for life Fest feature
June 1, 2023 - June 1, 2023
National interactive media showcase

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services