Hello! I’m Nestor David Camacho, a passionate 3D artist focused on designing, texturing, and implementing high-quality assets for games and animation. I work across ZBrush, Maya, Blender, Substance, Unreal Engine 5, and Unity, and I thrive in collaborative environments. I'm quick to learn, detail-oriented, and adaptable to different production pipelines. Through roles at studios both in Colombia and LA, as well as teaching at universities, I’ve built and optimized 3D workflows, solved rigging issues, reduced texture costs, and guided students in Blender and Unity. I enjoy creating immersive visual worlds and bringing ideas to life with efficient, scalable pipelines.

Nestor David Camacho

Hello! I’m Nestor David Camacho, a passionate 3D artist focused on designing, texturing, and implementing high-quality assets for games and animation. I work across ZBrush, Maya, Blender, Substance, Unreal Engine 5, and Unity, and I thrive in collaborative environments. I'm quick to learn, detail-oriented, and adaptable to different production pipelines. Through roles at studios both in Colombia and LA, as well as teaching at universities, I’ve built and optimized 3D workflows, solved rigging issues, reduced texture costs, and guided students in Blender and Unity. I enjoy creating immersive visual worlds and bringing ideas to life with efficient, scalable pipelines.

Available to hire

Hello! I’m Nestor David Camacho, a passionate 3D artist focused on designing, texturing, and implementing high-quality assets for games and animation. I work across ZBrush, Maya, Blender, Substance, Unreal Engine 5, and Unity, and I thrive in collaborative environments. I’m quick to learn, detail-oriented, and adaptable to different production pipelines.

Through roles at studios both in Colombia and LA, as well as teaching at universities, I’ve built and optimized 3D workflows, solved rigging issues, reduced texture costs, and guided students in Blender and Unity. I enjoy creating immersive visual worlds and bringing ideas to life with efficient, scalable pipelines.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

3D Artist at Highscale
November 1, 2024 - Present
Creating 3D products, contributing to the development of three-dimensional visual elements and animation for use in ads; performing texturing tasks to enhance the visual appearance of 3D commercial products; Achievements include bringing 3D products and animations to the company for the first time, implementing new animation techniques, and creating a 3D workflow for future 3D artists.
3D Artist at Apollo Entertainment
September 30, 2023 - September 9, 2025
Creating environments within Unreal Engine 5, collaborating on immersive worlds and scenarios for entertainment experiences; contributing to 3D props; performing modeling, texturing, lighting, and shading tasks to enhance the visual appearance of 3D objects and characters. Achievements include solving a rigging issue for a logo animation, optimizing performance with levels of detail (LODs), and reducing texture/material costs by transitioning the pipeline to trim sheets.
3D Teacher at Universitaria de Colombia
July 31, 2022 - September 9, 2025
Delivering masterclasses on 3D modeling techniques in Blender, designing curricula and teaching materials tailored to the latest trends in 3D animation and Unity game development. Evaluating student progress through projects and assignments, offering feedback and personalized support for their artistic and technical development.
3D Artist at Cocodrilo Dog
January 31, 2022 - September 9, 2025
Creating 3D props and characters, collaborating on the development of three-dimensional visual elements for projects; texturing tasks to enhance the visual appearance of 3D objects and characters. Achievements include reducing the production time for outfits by 66%, implementing blendshapes on secondary characters to streamline animation, and optimizing the triangle count of meshes through proper baking techniques.
Professor / Instructor - Video Games: Art and 3D Design at Universidad de los Andes
June 1, 2024 - Present
Teaching a course on video game art and 3D design, covering essential techniques and software used in the industry. Guiding students through hands-on projects to develop practical skills in 3D modeling, texturing, and game asset creation. Providing mentorship and feedback to students, helping them refine their artistic and technical abilities.
3D Artist at Highscale
November 1, 2024 - Present
Responsibilities: Creating 3D products and contributing to the development of three-dimensional visual elements and animation for ads. Performing texturing tasks to enhance the visual appearance of 3D commercial products. Achievements: Brought 3D products and animations to the company for the first time; Implemented new animation techniques; Created a 3D workflow for future 3D artists in the company.

Education

Bachelor's Degree in Design at Universidad de los Andes
January 1, 2013 - December 31, 2018
Master's in Art and Visual Design for Video Games at U-TAD
January 1, 2019 - December 31, 2020

Qualifications

Character Creation for Films - Cinematics
January 1, 2023 - December 31, 2023
Male Character Creation in ZBrush
January 1, 2021 - December 31, 2021
Hard Surface Character Sculpting in ZBrush
January 1, 2021 - December 31, 2021
Hard Surface Creature Creation in ZBrush
January 1, 2022 - December 31, 2022
Complete Guide to Realistic Character Creation in Blender
January 1, 2022 - December 31, 2022
Advanced Environment Art
January 1, 2023 - December 31, 2023

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services