Hello! I’m Nestor David Camacho, a passionate 3D artist focused on designing, texturing, and implementing high-quality assets for games and animation. I work across ZBrush, Maya, Blender, Substance, Unreal Engine 5, and Unity, and I thrive in collaborative environments. I’m quick to learn, detail-oriented, and adaptable to different production pipelines.
Through roles at studios both in Colombia and LA, as well as teaching at universities, I’ve built and optimized 3D workflows, solved rigging issues, reduced texture costs, and guided students in Blender and Unity. I enjoy creating immersive visual worlds and bringing ideas to life with efficient, scalable pipelines.
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