Christopher Orantes Diaz
Hi! I’m a game animator with experience creating believable, expressive keyframe and motion-capture animations for both characters and creatures, including work across multiple updates for Pax Dei.
About
Hi! I’m a game animator with experience creating believable, expressive keyframe and motion-capture animations for both characters and creatures, including work across multiple updates for Pax Dei. I’m comfortable handling motion-capture cleanup, refining animation data, and producing realistic as well as stylized movement that feels grounded in good body mechanics.
I’ve implemented and tested animations in Unreal Engine, using Sequencer for blocking and previews, and I also support animation workflows by evaluating and testing creature/animal rigs to improve limb and control setups. I’ve worked with tools like Autodesk Maya, Blender, MotionBuilder, and Unreal Engine, and I also bring a solid understanding of rigging, creature animation, and motion-capture animation pipelines.
- 10 years' experience
- Joined October 2026
Languages
- Spanish; CastilianFluent
- SwedishFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
Work experience· 4 roles
Created keyframe and motion-capture animations for Pax Dei across multiple updates and release phases, including player and creature animation. Cleaned and refined motion-capture data to create believable movement in both realistic and stylized styles. Implemented and tested animations in Unreal Engine for smooth integration with gameplay systems, using Sequencer for blocking and previewing. Tested and evaluated creature and animal rigs, providing feedback on control setups and limb movement systems to improve rig functionality and animation workflows.
Operated broadcast cameras and directed audience-focused angles for live esports events.
Certifications and awards
Hire Christopher Orantes Diaz today
Post a job and invite Christopher, or contact them directly. No hidden commission.




