TRẦN HÀ YẾN NHI
I’m a 3D artist focused on creating real-time environments, props, and interactive assets, with a strong Blender-based workflow and hands-on experience in Unity and Unreal Engine.
About
I’m a 3D artist focused on creating real-time environments, props, and interactive assets, with a strong Blender-based workflow and hands-on experience in Unity and Unreal Engine. I enjoy building optimized, production-ready models—clean topology, careful UVs, and PBR materials—then bringing them to life with lighting, scene composition, and performance-minded setup.
I work comfortably from concepts and references, iterate from feedback, and collaborate closely with designers and developers to integrate assets into real projects. From virtual exhibition visuals to VR-inspired environments, I aim to transform ideas into engaging, interactive experiences while keeping project files organized and troubleshooting integration issues when needed.
- 1 year's experience
- Joined September 2026
Skills· 12
Languages
- VietnameseFluent
- EnglishFluent
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Computers & Electronics
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Work experience
Created 3D environment assets, props, and scene elements based on concepts, references, and project requirements. Modeled and prepared optimized real-time assets with clean topology, UV mapping, texturing, and material setup. Built and refined scenes with lighting, composition, cameras, and set dressing while balancing visual quality and performance. Implemented and tested assets in Unity and Unreal Engine, troubleshooting visual and technical issues during integration. Collaborated with designers and developers, incorporated feedback, and maintained organized production files. Contributed to Van Tich Legend with a demo release on Steam.
Education
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