I’m Nicholas Bonardi, an audio director and creative tech lead with 17+ years in the San Francisco Bay Area game industry. I’ve helped grow studios from small, tight-knit teams into multi-hundred-person operations, shipped flagship titles, built core technologies, and shaped production pipelines while representing the studio on the world stage.
Today I direct audio for major projects with a fully remote, international co-development team, and I’m passionate about crafting immersive audio experiences that support gameplay and storytelling. My path started with Guitar Rising, which Ubisoft later acquired and evolved into Rocksmith, and I’ve collaborated across studios and tools—from Cycling ’74 to Keith McMillen Instruments—while studying Electronic Production & Design at Berklee College of Music. I’m based in the San Francisco Bay Area and bring a collaborative, user-centered approach to every project.
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