I'm Nicholas Bonardi, an audio director and creative tech lead with 17+ years in the San Francisco Bay Area game industry. I’ve helped grow studios from small, tight-knit teams into multi-hundred-person operations, shipped flagship titles, built core technologies, and shaped production pipelines while representing the studio on the world stage. Today I direct audio for major projects with a fully remote, international co-development team, and I’m passionate about crafting immersive audio experiences that support gameplay and storytelling. My path started with Guitar Rising, which Ubisoft later acquired and evolved into Rocksmith, and I’ve collaborated across studios and tools—from Cycling ’74 to Keith McMillen Instruments—while studying Electronic Production & Design at Berklee College of Music. I’m based in the San Francisco Bay Area and bring a collaborative, user-centered approach to every project.

Nicholas Bonardi

I'm Nicholas Bonardi, an audio director and creative tech lead with 17+ years in the San Francisco Bay Area game industry. I’ve helped grow studios from small, tight-knit teams into multi-hundred-person operations, shipped flagship titles, built core technologies, and shaped production pipelines while representing the studio on the world stage. Today I direct audio for major projects with a fully remote, international co-development team, and I’m passionate about crafting immersive audio experiences that support gameplay and storytelling. My path started with Guitar Rising, which Ubisoft later acquired and evolved into Rocksmith, and I’ve collaborated across studios and tools—from Cycling ’74 to Keith McMillen Instruments—while studying Electronic Production & Design at Berklee College of Music. I’m based in the San Francisco Bay Area and bring a collaborative, user-centered approach to every project.

Available to hire

I’m Nicholas Bonardi, an audio director and creative tech lead with 17+ years in the San Francisco Bay Area game industry. I’ve helped grow studios from small, tight-knit teams into multi-hundred-person operations, shipped flagship titles, built core technologies, and shaped production pipelines while representing the studio on the world stage.

Today I direct audio for major projects with a fully remote, international co-development team, and I’m passionate about crafting immersive audio experiences that support gameplay and storytelling. My path started with Guitar Rising, which Ubisoft later acquired and evolved into Rocksmith, and I’ve collaborated across studios and tools—from Cycling ’74 to Keith McMillen Instruments—while studying Electronic Production & Design at Berklee College of Music. I’m based in the San Francisco Bay Area and bring a collaborative, user-centered approach to every project.

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Language

English
Fluent

Work Experience

Audio Director at Ubisoft San Francisco
January 1, 2009 - Present
Led audio direction for Rocksmith and XDefiant, scaling the SF studio from 4 founding members to 150+ developers. Architected core audio tech, production pipelines, and mentored teams while representing the studio internationally.
Lead Designer at Ubisoft San Francisco
January 1, 2009 - October 16, 2025
Contributed to flagship titles, helped shape game design and production pipelines, and supported rapid studio growth through cross-functional collaboration.
DSP Programmer at Ubisoft San Francisco
January 1, 2009 - October 16, 2025
Developed digital signal processing components and audio tooling to support Rocksmith’s audio engine and production workflows.
Founder / Lead Designer at GameTank, Inc
January 1, 2009 - October 16, 2025
Created, designed, and promoted Guitar Rising; IP attracted Ubisoft, which acquired the concept and evolved it into Rocksmith.
Audio Designer at Keith McMillen Instruments
January 1, 2008 - October 16, 2025
Developed software for prototypes K-Bow, Soft Step, QuNeo.

Education

Electronic Production & Design at Berklee College of Music
January 1, 2002 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education