Hi, I’m Nicholas Paolucci, a passionate game developer based in Newmarket, Ontario. I completed a Bachelor of Game Development and Entrepreneurship (Honors) at Ontario Tech University, with hands-on experience in Unity, Unreal Engine, 3D modeling, and level design. I love turning ideas into playable experiences, and I continually learn through Udemy courses and personal projects.
I’ve contributed to multiple game projects during university, including capstone work with the Soar Capture suite to get 3d volumetric video capture for use in game engine’s. This technology is being researched and developed as potential tools for training professions like doctors or nurses. I also worked on several other unity based game projects during my schooling such as a multiplayer game called toil and trouble. After graduation I also worked with a former classmate on a 2d platformer project in unreal engine and also assisted with another project in Godot engine during a game jam in July of 2025. I’m eager to collaborate with a creative team, grow my skills in gameplay programming and art direction, and help deliver engaging, polished games.
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