Hi, I’m Nicholas Paolucci, a passionate game developer based in Newmarket, Ontario. I completed a Bachelor of Game Development and Entrepreneurship (Honors) at Ontario Tech University, with hands-on experience in Unity, Unreal Engine, 3D modeling, and level design. I love turning ideas into playable experiences, and I continually learn through Udemy courses and personal projects. I’ve contributed to multiple game projects during university, including capstone work with the Soar Capture suite to get 3d volumetric video capture for use in game engine's. This technology is being researched and developed as potential tools for training professions like doctors or nurses. I also worked on several other unity based game projects during my schooling such as a multiplayer game called toil and trouble. After graduation I also worked with a former classmate on a 2d platformer project in unreal engine and also assisted with another project in Godot engine during a game jam in July of 2025. I’m eager to collaborate with a creative team, grow my skills in gameplay programming and art direction, and help deliver engaging, polished games.

Nicholas Paolucci

Hi, I’m Nicholas Paolucci, a passionate game developer based in Newmarket, Ontario. I completed a Bachelor of Game Development and Entrepreneurship (Honors) at Ontario Tech University, with hands-on experience in Unity, Unreal Engine, 3D modeling, and level design. I love turning ideas into playable experiences, and I continually learn through Udemy courses and personal projects. I’ve contributed to multiple game projects during university, including capstone work with the Soar Capture suite to get 3d volumetric video capture for use in game engine's. This technology is being researched and developed as potential tools for training professions like doctors or nurses. I also worked on several other unity based game projects during my schooling such as a multiplayer game called toil and trouble. After graduation I also worked with a former classmate on a 2d platformer project in unreal engine and also assisted with another project in Godot engine during a game jam in July of 2025. I’m eager to collaborate with a creative team, grow my skills in gameplay programming and art direction, and help deliver engaging, polished games.

Available to hire

Hi, I’m Nicholas Paolucci, a passionate game developer based in Newmarket, Ontario. I completed a Bachelor of Game Development and Entrepreneurship (Honors) at Ontario Tech University, with hands-on experience in Unity, Unreal Engine, 3D modeling, and level design. I love turning ideas into playable experiences, and I continually learn through Udemy courses and personal projects.

I’ve contributed to multiple game projects during university, including capstone work with the Soar Capture suite to get 3d volumetric video capture for use in game engine’s. This technology is being researched and developed as potential tools for training professions like doctors or nurses. I also worked on several other unity based game projects during my schooling such as a multiplayer game called toil and trouble. After graduation I also worked with a former classmate on a 2d platformer project in unreal engine and also assisted with another project in Godot engine during a game jam in July of 2025. I’m eager to collaborate with a creative team, grow my skills in gameplay programming and art direction, and help deliver engaging, polished games.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more

Work Experience

Independent Game Developer / Student Projects at Self-Directed Projects
June 14, 2023 - Present
Contributed to multiple university game development projects using Unity and Unreal Engine. Collaborated on indie efforts and capstone work, including research on full-motion video capture with Soar Capture technologies. Participated in a 3D Unity game 'Toil and Trouble' in 3rd year and helped develop 'Play Chase' in 2nd year, focusing on optimizing 3D models for performance. Created an Asteroids clone and a simple 2D shooter with multiple weapons and power-ups; ongoing independent Unreal/Unity projects (2023-2025).

Education

Bachelor of Game Development and Entrepreneurship (Honors) at Ontario Tech University
January 11, 2030 - January 1, 2023
Bachelor of Game Development and Entrepreneurship (Honors) at Ontario Tech University
September 5, 2019 - June 14, 2023

Qualifications

Udemy Unreal Engine course
January 1, 2023 - December 31, 2024
Udemy Unreal Engine course
January 1, 2023 - January 1, 2024
Udemy Unreal Engine course (Advanced)
January 1, 2023 - January 1, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services