I'm a professional music composer for linear and interactive audio. I have a degree in film composing from UCLA Extensions. I have created music for Movies, TV, and games. I am also a seasoned sound designer for film and video games.

Nick Emerson

I'm a professional music composer for linear and interactive audio. I have a degree in film composing from UCLA Extensions. I have created music for Movies, TV, and games. I am also a seasoned sound designer for film and video games.

Available to hire

I’m a professional music composer for linear and interactive audio. I have a degree in film composing from UCLA Extensions. I have created music for Movies, TV, and games. I am also a seasoned sound designer for film and video games.

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Work Experience

Sound Designer / Composer at Nick Emerson Music & Audio
May 1, 2012 - Present
Provides audio direction, sound design, and music for games, films, trailers, and all media; supports game implementation using UE5, Wwise, and FMOD; field/foley artist focused on ambience and obscure sound sources.
Senior Sound Designer at DFAD
August 1, 2024 - August 1, 2025
Designing creature SFX; implementing with Wwise and Unreal Engine; aggregating junior designs and realizing final designs.
Lead Sound Designer at Run Games
October 1, 2022 - April 1, 2025
Led the audio team and provided creative direction for sound and music production; designed ambiences, magic SFX, combat SFX, and more; implemented directly in Unreal Engine; experienced with Blueprints and MetaSounds to create procedurally dynamic sound designs.
Sound Designer at Counterplay Games
September 1, 2023 - February 1, 2024
Designed monster SFX; vocalizations and abilities; created menu UI SFX and player abilities SFX; implemented in Wwise and Unreal Engine.
QA at Robin Games
February 1, 2021 - October 1, 2022
Provided precision testing for visual and technical aspects throughout development; worked with all levels within the organization to boost company culture and inclusivity.
Sound Designer at Mad Wave Audio
February 1, 2019 - February 1, 2020
Created SFX for a variety of projects including Archer: Danger Phone, XIII (Remake) and more; managed and implemented audio assets in FMOD and tested (attenuation, etc…) in Unity.
Operations Coordinator / Content Specialist Lead at Sony Interactive Entertainment
May 1, 2015 - October 1, 2019
Successfully managed a team of content specialists and the digital asset delivery pipeline; communicated with major studio partners to ensure on-time weekly deliveries; tracked throughput via statistical data analysis; migrated workflow from proprietary software into JIRA, saving hundreds of thousands of dollars.
Sr. Manager, Digital Content Operations at CinemaNow
January 1, 2010 - December 1, 2014
Managed digital asset pipeline and content team; oversaw processing of studio feature content worldwide; collaborated with major and indie studio partners.
Project Lead, QA at Electronic Arts Mobile
April 1, 2005 - April 1, 2009
Led a team of testers, coordinated with engineers and managers; worked on iconic franchises such as Tetris, SimCity, Harry Potter, Madden, and more; recognized as a leader who energized employees by example.

Education

Film Scoring Certification Program at UCLA Extension
January 1, 2015 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming