Available to hire
I’m a professional music composer for linear and interactive audio. I have a degree in film composing from UCLA Extensions. I have created music for Movies, TV, and games. I am also a seasoned sound designer for film and video games and have extensive experience in re-record mixing and foley as well.
Experience Level
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Intermediate
Language
Work Experience
Senior Sound Designer at DFAD
August 1, 2024 - August 1, 2025Designing creature SFX; implementing with Wwise and Unreal Engine; aggregating junior designs and realizing final designs.
Sound Designer at Counterplay Games
September 1, 2023 - February 1, 2024Designed monster SFX; vocalizations and abilities; created menu UI SFX and player abilities SFX; implemented in Wwise and Unreal Engine.
Lead Sound Designer at Run Games
October 1, 2022 - April 1, 2025Led the audio team and provided creative direction for sound and music production; designed ambiences, magic SFX, combat SFX, and more; implemented directly in Unreal Engine; experienced with Blueprints and MetaSounds to create procedurally dynamic sound designs.
Sound Designer / QA at Robin Games
May 1, 2021 - October 1, 2022Self-taught C# and successfully implemented bespoke SFX and music in Unity. Provided precision testing for visual and technical aspects throughout development. Worked with all levels within the organization to boost company culture and inclusivity.
QA at Robin Games
February 1, 2021 - October 1, 2022Provided precision testing for visual and technical aspects throughout development; worked with all levels within the organization to boost company culture and inclusivity.
Sound Designer at Mad Wave Audio
February 1, 2019 - February 1, 2020Created SFX for a variety of projects including Archer: Danger Phone, XIII (Remake) and more; managed and implemented audio assets in FMOD and tested (attenuation, etc…) in Unity.
Operations Coordinator / Content Specialist Lead at Sony Interactive Entertainment
May 1, 2015 - October 1, 2019Successfully managed a team of content specialists and the digital asset delivery pipeline; communicated with major studio partners to ensure on-time weekly deliveries; tracked throughput via statistical data analysis; migrated workflow from proprietary software into JIRA, saving hundreds of thousands of dollars.
Sound Designer / Composer at Nick Emerson Music & Audio
May 1, 2012 - PresentProvides audio direction, sound design, and music for games, films, trailers, and all media; supports game implementation using UE5, Wwise, and FMOD; field/foley artist focused on ambience and obscure sound sources.
Sr. Manager, Digital Content Operations at CinemaNow
January 1, 2010 - December 1, 2014Managed digital asset pipeline and content team; oversaw processing of studio feature content worldwide; collaborated with major and indie studio partners.
Project Lead, QA at Electronic Arts Mobile
April 1, 2005 - April 1, 2009Led a team of testers, coordinated with engineers and managers; worked on iconic franchises such as Tetris, SimCity, Harry Potter, Madden, and more; recognized as a leader who energized employees by example.
Education
Film Scoring Certification Program at UCLA Extension
January 1, 2015 - January 1, 2017Film Scoring Certification Program at UCLA Extension
January 1, 2015 - December 31, 2017Qualifications
Film Scoring Certification Program
January 1, 2015 - December 31, 2017Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Intermediate
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