Available to hire
I am a Composer and Sound Designer for film and video games. I graduated with honors from UCLA Extensions Film Scoring Certificate Program. Since then I have been helping people build worlds and tell stories for almost a decade. I have helped release feature films and ship AA video games. I also do post-prod mixing and have experience with implementing sound assets in game via Unreal Engine.
Experience Level
Language
English
Fluent
Work Experience
Senior Sound Designer at DFAD
August 1, 2024 - August 1, 2025Designing creature SFX. Implementation with Wwise and Unreal Engine. Responsible for aggregating designs from Jr.’s and fully realizing final designs.
Sound Designer at Counterplay Games
September 1, 2023 - February 1, 2024Designed monster SFX; vocalizations and abilities. Created menu UI SFX and player abilities SFX. Implemented in Wwise and Unreal Engine.
Lead Sound Designer at Run Games
October 1, 2022 - April 1, 2025Led the audio team and provided creative direction for sound and music production. Design ambiences, magic SFX, combat SFX, and more; implement directly in Unreal Engine. Experience using Blueprints and MetaSounds to create procedurally dynamic sound designs.
QA at Robin Games
February 1, 2021 - October 1, 2022Provided precision testing for visual and technical aspects throughout development. Worked with all levels within the organization to boost company culture and inclusivity.
Sound Designer at Mad Wave Audio
February 1, 2019 - February 1, 2020Created SFX for a variety of projects including Archer: Danger Phone, XIII (Remake) and more. Managed and implemented audio assets in FMOD and tested (attenuation, etc…) in Unity.
Operations Coordinator / Content Specialist Lead at Sony Interactive Entertainment
May 1, 2015 - October 1, 2019Successfully managed a team of content specialists and the digital asset delivery pipeline. Effectively communicated with major studio partners to ensure on-time weekly deliveries. tracked throughput via statistical data analysis, while supporting cross-team communication. Successfully migrated a costly production workflow from proprietary software into JIRA, which fixed issues, provided added layer of analytics, and saved hundreds of thousands of dollars.
Sound Designer / Composer at Nick Emerson Music & Audio
May 1, 2012 - PresentProvides audio direction, sound design, and music for games, films, trailers, and all media. Provides technical support for game implementation using UE5, Wwise, and FMOD. Ardent field / foley artist who is passionate about ambience and obscure sound sources.
Sr. Manager, Digital Content Operations at CinemaNow
January 1, 2010 - December 1, 2014Worked my way up from a QA tech for transcoded video files, to managing digital content ops. Managed digital asset pipeline while working closely with all studio partners (major and indie). Managed the content team and oversaw the processing of studio feature content worldwide.
Project Lead, QA at Electronic Arts Mobile
April 1, 2005 - April 1, 2009Successfully led a team of testers, while coordinated with engineers and managers. worked on iconic franchises such as Tetris , Simcity, Harry Potter, Madden , and more. Proudly recognized as a leader in the department who energized employees by example.
Education
Film Scoring Certification at UCLA Extension
January 1, 2015 - January 1, 2017Qualifications
Film Scoring Certification
January 1, 2015 - January 1, 2017Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
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