Nicholas Tucker
I’m a 3D animator and independent filmmaker currently developing animated work through gameplay and film projects, focusing on bringing action, characters, and worlds to life with strong timing and visual clarity.
About
I’m a 3D animator and independent filmmaker currently developing animated work through gameplay and film projects, focusing on bringing action, characters, and worlds to life with strong timing and visual clarity. I’ve contributed to multiple productions, including animation roles connected to RIT studios and contract work on independent film projects.
My education in BFA Film & Animation (Rochester Institute of Technology, 2022–2026) supports a hands-on approach across the animation pipeline—storyboarding, concept development, and production—while I work with industry tools like Maya, Unreal Engine 5, Blender, and ZBrush. I enjoy collaborating on creative teams and turning ideas into polished animation, rigged assets, and rendered final outputs.
- 1 year's experience
- Joined November 2026
Industry experience
- Media & Entertainment
- Education
- Gaming
Work experience
Provided contract animation support for an independent film project referenced as ‘The MAW’, created in association with the Make-A-Wish organization. Contributed animation work as part of the film production.
Animated gameplay-related sequences for projects associated with the studio, contributing to action-focused motion and character performance. Worked as part of a production team to support animation output for titles referenced in the resume.
Independent filmmaking experience through RIT SOFA, contributing animation work to projects listed in the resume such as ‘Genesis’ and ‘Exploration of Action: A … Gameplay’. Participated in creative production activities across the referenced works.
Education
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