Hello! I’m Nick, a Senior 3D Artist and Technical Artist with 17+ years of experience spanning civil engineering, film, and game development. I bridge art and technology, specializing in Unity project setup and delivery, 3D modeling, texturing, rigging, animation, and rendering. I love building efficient pipelines, collaborating across disciplines, and continually pushing the boundaries of 3D and interactive media. I thrive on meeting deadlines, iterating on feedback, and mentoring others to deliver high-quality results. I’m passionate about continuous learning and enjoy solving complex visual and technical challenges to bring vibrant, immersive experiences to life. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Linkedin: _Website not available. Sign in: https://www.twine.net/signup_

Nick Ward

Hello! I’m Nick, a Senior 3D Artist and Technical Artist with 17+ years of experience spanning civil engineering, film, and game development. I bridge art and technology, specializing in Unity project setup and delivery, 3D modeling, texturing, rigging, animation, and rendering. I love building efficient pipelines, collaborating across disciplines, and continually pushing the boundaries of 3D and interactive media. I thrive on meeting deadlines, iterating on feedback, and mentoring others to deliver high-quality results. I’m passionate about continuous learning and enjoy solving complex visual and technical challenges to bring vibrant, immersive experiences to life. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Linkedin: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hello!
I’m Nick, a Senior 3D Artist and Technical Artist with 17+ years of experience spanning civil engineering, film, and game development. I bridge art and technology, specializing in Unity project setup and delivery, 3D modeling, texturing, rigging, animation, and rendering. I love building efficient pipelines, collaborating across disciplines, and continually pushing the boundaries of 3D and interactive media.

I thrive on meeting deadlines, iterating on feedback, and mentoring others to deliver high-quality results. I’m passionate about continuous learning and enjoy solving complex visual and technical challenges to bring vibrant, immersive experiences to life.

Portfolio: Website not available. Sign in: https://www.twine.net/signup
Linkedin: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Technical Artist at Tempo
August 1, 2025 - September 10, 2025
Creator of The Bazaar; remote role focusing on asset integration, tooling, and pipeline improvements. Implemented collectible asset workflows, collaborated with VFX and engineering teams, and led features while maintaining artistic vision and technical efficiency.
Senior Technical Artist at Zynga
June 1, 2024 - September 10, 2025
Creator of The Bazaar; mentored interns, partnered with VFX artists and engineers, and developed tools and automated workflows to streamline asset integration and gameplay visuals while ensuring quality and efficiency.
3D Artist / Unity 3D Technical Artist at Specular Theory
September 1, 2023 - September 10, 2025
Support engineers as a 3D Artist and Unity Technical Artist. Prepared 3D models for VR applications, built tools to speed up setup, rigged mechanical models, collaborated with engineers using Git, and produced textures with Photoshop and Substance Painter.
Lead 3D Artist / 3D Animator / Unity 3D Developer at Parsons Corporation
December 1, 2021 - September 10, 2025
Led 3D art production for civil infrastructure projects, created games and VR presentations, improved pipelines, mentored interns, and managed project delivery across multiple initiatives.
3D Modeler at CivilFX (Now a division of Parametrix)
December 1, 2015 - September 10, 2025
CivilFX remote contractor providing 3D visualization for civil infrastructure; created models of roads, bridges, airports, and rail rebuilds. Worked across multiple timeframes (Nov–Dec 2015; Mar–May 2016; Oct 2018) contributing to civil visualization projects.
3D Modeler at CivilFX (Now a division of Parametrix)
May 1, 2016 - September 10, 2025
Continuation of CivilFX work focusing on additional timeframes (Mar–May 2016).
3D Animator / 3D Modeler / Multimedia at Films, LLC
August 1, 2007 - September 10, 2025
Assisted in story and script development; storyboarded scenes; rigged and animated characters using LightWave 3D; modeled environments and textures; set up camera shots and renders; supervised motion capture.

Education

Bachelor of Fine Art at American Academy of Art
January 11, 2030 - May 1, 2002
Continuing Education in Game Art and Design at Illinois Institute of Art
August 1, 2007 - December 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Real Estate & Construction