Hello!
I’m Nick, a Senior 3D Artist and Technical Artist with 17+ years of experience spanning civil engineering, film, and game development. I bridge art and technology, specializing in Unity project setup and delivery, 3D modeling, texturing, rigging, animation, and rendering. I love building efficient pipelines, collaborating across disciplines, and continually pushing the boundaries of 3D and interactive media.
I thrive on meeting deadlines, iterating on feedback, and mentoring others to deliver high-quality results. I’m passionate about continuous learning and enjoy solving complex visual and technical challenges to bring vibrant, immersive experiences to life.
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I was a Technical Artist at Tempo working on the Bazaar. I worked in Unity and C# to give artists the tools they needed to help bring their art to life. Part of my job at Tempo was to create mods for our projectile system so the VFX artists could gain more control over the projectile behaviors. Many of the examples can be found at: https://www.twine.net/signin
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