NP

Nigel Potter

Available to hire

I am a professional Concept Artist with 18 years’ experience leading and managing TIG A award-winning teams, passionate about visual storytelling, immersive gaming experiences, and creating memorable, believable…

About

I am a professional Concept Artist with 18 years’ experience leading and managing TIG A award-winning teams, passionate about visual storytelling, immersive gaming experiences, and creating memorable, believable characters and environments.

I love playing games (digital and tabletop) and have enjoyed many console generations, reading and creating comics, and mentoring and collaborating with talented artists to push the boundaries of concept art for narrative games.

  • 18 years' experience
  • Joined November 2025

Industry experience

  • Gaming
  • Other
  • Education
  • Media & Entertainment
  • Professional Services

Work experience

Freelance Illustrator · ChaosiumAug 2024 – Present · 2 yrs 4 mos

Creating Illustrations and front covers for rulebooks and scenarios for Rivers of London tabletop roleplaying game. Working closely with the art director to a very specific brief.

Principle Concept Artist · Maze TheoryJun 2022 – Oct 2023 · 1 yr 5 mos

Generated character designs and environment concept art fulfilling the requirements of narrative designers, art directors, game directors, and art leads adapting to their feedback and requirements. Created concept art for the games that accurately captured the tone and mood of the projects (Tiga nominated) Peaky Blinders: The Kings Ransom, Thief VR: Legacy of Shadow, and the forthcoming Resurgence MMORPG, resulting in cohesive storytelling and highly engaging visuals. Management and coordination of the creative pipeline from silhouettes and ideation to completed concept art, ensuring completion of all briefs effectively and efficiently. Created marketing artwork that has been employed to continue the momentum and engagement of upcoming titles. Enhanced productivity through management and appraisal of the concept art team, utilizing feedback and a more streamlined workflow. Liaising and providing direction to external contractors, including feedback and development which lead to compelling trailers and marketing visuals.

Senior Lecturer · Norwich University of the ArtsSep 2007 – Jun 2022 · 14 yrs 10 mos

Leading and managing the concept art department of the BA (Hons) Games Art and Design course, resulting in securing accreditation by ScreenSkills and TIGA. Instrumental in achieving the 2021 Education Award for Innovative Teaching by the UK’s games industry body, TIGA. I successfully steered the course towards a ranking of 16th and then 12th in the world by Autodesk: The Rookies, for concept art and illustration in 2021 and 2022, respectively. Working closely with (and often deputising for) the Director of Creative Computing, I played an integral role in generating content and structure for the department, resulting in alumni that work in dozens of AAA game, film and VFX studios around the world. Subject Leader for MA Games, supporting up and coming talent across all genres of games, culminating in ground-breaking work. Organised and curated end of year degree shows, helping students select and display their work to the highest level.

Education

Post Graduate Certificate of Education: Art, Design, Architecture, and Media · Norwich University of the Arts2015 – 2016
BA (Hons) Graphic Design (1st Class) Norwich School of Art and Design · Norwich School of Art and Design1998 – 2001
Foundation Dip. Art and Design Norwich School of Art and Design · Norwich School of Art and Design1997 – 1998
Nat. Dip. Art and Design Great Yarmouth School of Art and Design · Great Yarmouth School of Art and Design1986 – 1988

Certifications and awards

Post Graduate Certificate of Education: Art, Design, Architecture, and Media2015 – 2016
BA (Hons) Graphic Design (1st Class)1998 – 2001
Foundation Dip. Art and Design1997 – 1998
Nat. Dip. Art and Design1986 – 1988

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