3D artist and generalist specializing in game development, digital art, and product visualization, with strong skills in modeling, sculpting, texturing, rigging, animation, VFX, and Unreal Engine 4/5. Experienced in producing polished visuals that bring ideas to life, using Blender and Substance 3D Painter as core tools.
Worked across freelancing and collaborative teams—creating characters and weapon props, managing character rigging and UV workflows, and supporting environment/prototype production. Also brings CAD/CAM and mechanical design experience, enabling asset checks for Unity integration and realistic 3D rendering for game asset presentation.
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