3D artist and generalist specializing in game development, digital art, and product visualization, with strong skills in modeling, sculpting, texturing, rigging, animation, VFX, and Unreal Engine 4/5. Experienced in producing polished visuals that bring ideas to life, using Blender and Substance 3D Painter as core tools. Worked across freelancing and collaborative teams—creating characters and weapon props, managing character rigging and UV workflows, and supporting environment/prototype production. Also brings CAD/CAM and mechanical design experience, enabling asset checks for Unity integration and realistic 3D rendering for game asset presentation.

Galitis Nikolaos

3D artist and generalist specializing in game development, digital art, and product visualization, with strong skills in modeling, sculpting, texturing, rigging, animation, VFX, and Unreal Engine 4/5. Experienced in producing polished visuals that bring ideas to life, using Blender and Substance 3D Painter as core tools. Worked across freelancing and collaborative teams—creating characters and weapon props, managing character rigging and UV workflows, and supporting environment/prototype production. Also brings CAD/CAM and mechanical design experience, enabling asset checks for Unity integration and realistic 3D rendering for game asset presentation.

Available to hire

3D artist and generalist specializing in game development, digital art, and product visualization, with strong skills in modeling, sculpting, texturing, rigging, animation, VFX, and Unreal Engine 4/5. Experienced in producing polished visuals that bring ideas to life, using Blender and Substance 3D Painter as core tools.

Worked across freelancing and collaborative teams—creating characters and weapon props, managing character rigging and UV workflows, and supporting environment/prototype production. Also brings CAD/CAM and mechanical design experience, enabling asset checks for Unity integration and realistic 3D rendering for game asset presentation.

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Language

Greek, Modern
Fluent
English
Fluent
Japanese
Beginner

Work Experience

Freelance 2D & 3D Artist at Goblin Castle
April 1, 2025 - April 30, 2026
Supported concept art and overall game design. Created protagonists and weapon props using different art styles. Managed character rigging, 3D texturing, UV unwrapping, environment design, VFX, and animation. Led small teams and assisted with modeling quality checks. Produced product visualization with photorealistic 3D renders for game asset presentation, and helped implement/check assets for use in Unity.
Freelance 3D Artist at Freelance
January 1, 2025 - Present
Created original 3D props and assets for portfolio and freelance projects. End-to-end asset creation for real-time rendering.
3D Artist at Link 2 Dot – Research, Design & Development
January 1, 2023 - April 1, 2025
Created production-ready 3D assets (props, environments, characters) for an in-development MMORPG. Handled modeling, sculpting, UVs, and PBR texturing, and integrated assets into Unreal Engine 5.
Multidisciplinary Artist (2D & 3D Assets Assistant) at Link 2 Dot – Research, Design, & Development
July 1, 2022 - April 30, 2025
Assisted in developing an MMORPG game. Created concept art and supported main design style direction and the overall game development cycle. Produced 3D model props, character assets, and environment assets using Blender and Substance 3D Painter, and also worked on 3D printable mechanical parts. Used Unreal Engine 4/5 during development and created VFX/animations. Implemented visual programming using Blueprints in Unreal Engine 5.
3D Artist / Product Visualization at A. Bambas Frost S.A.
January 1, 2022 - January 1, 2023
Modeled and rendered professional refrigeration products for presentations and reviews. Worked closely with engineering teams to visualize technical designs.
Production & Systems Coordinator (Digital Art / CAD & Engineering support) at Arampatzis Production & Systems
October 1, 2021 - March 31, 2022
Organized and directed computer-based production systems, overseeing workflow efficiency and unit sales. Utilized CAD systems to streamline factory production processes, supporting the development and production of industrial refrigeration equipment. Handled electronic setup and maintained clean, efficient cable routing. Coordinated engineering/CAD-related tasks and supported production operations.

Education

Diploma in Mechanical Engineering and Industrial Design at T.E.I of Western Macedonia
January 11, 2030 - January 1, 2022
BSc in Mechanical Engineering & Industrial Design at T.E.I. of Western Macedonia
January 11, 2030 - January 1, 2022

Qualifications

Bachelor's degree (Arts/3D-related) - Year Graduate
January 11, 2030 - September 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Manufacturing, Professional Services, Education, Computers & Electronics